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Megawhatt_Surge.et_decomp solution with AMR?

Posted: Wed Sep 01, 2021 4:02 pm
by lilyampykidXeNTaXalt
Hi guys, I have a issue with Advanced Mesh Reaper, I don't seem to get the texcoords, the UVs, and the model's texture with the normals though. but I need help with "Megawhatt_Surge.et_decomp" in Advanced Mesh Reaper, here's what the issue looks like:
Megawhatt_Surge_AMR_Issue.png
And here's the link for the file on Google Drive.
https://drive.google.com/file/d/1p0sSuK ... sp=sharing

P.S. This is my first time using Advanced Mesh Reaper.

Re: Megawhatt_Surge.et_decomp solution with AMR?

Posted: Wed Sep 01, 2021 8:15 pm
by shakotay2
well, I see, you're trying at least - that's good! :)

the "99" is wrong - that's the "code" (in hex2obj!) for: "uvs not handled". Well, I've never explained that properly. :cry:

But this is AMR. And 0xddf is not the start of texcoords but positions.

UVs seem to start at 0xdf37, UVBsize is 8 for hex2obj. But they look a little bit weird using half floats (with shorts it looked even worse for me):
.
uvsOrnot.png

Re: Megawhatt_Surge.et_decomp solution with AMR?

Posted: Thu Sep 02, 2021 4:38 pm
by lilyampykidXeNTaXalt
Thanks! It is my first time trying :D