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Kingdom Hearts 3 PC rip using umodel

Posted: Sun Aug 29, 2021 3:25 pm
by Amal Kotay
I used override game detection because it wasn't detecting my game files, and then I use tools -> save packages, but I see two problems with the files that it spits out:

1. UE4 doesn't show the files when I add the saved packages to a project I already had. I tried using 4.26 and 4.17.

2. When I select files, I use flat view and ctrl+A to get all the packages. Based on the tree structure shown in umodel, I should get 6 folders. But when I check the output, I only get two - Game and Plugins.

What am I missing? I set the platform to PC because that's what I have. Is there more than one AES key maybe?

Thanks!

Re: Kingdom Hearts 3 PC rip using umodel

Posted: Mon Aug 30, 2021 4:23 am
by lionheartuk
1. UE4 doesn't show the files when I add the saved packages to a project I already had. I tried using 4.26 and 4.17.
Packaged and unpacked uasset files aren't the same thing, the data isn't structured the same way at all.

Unreal editor can only read/use uasset files that haven't been compiled, the file extension is the same but thats mostly it.