Resident Evil 4 PS2 .bin models
Posted: Mon Aug 09, 2021 6:24 pm
Hi there, guys.
I am creating a mod game of Resident Evil 4 from PS2 version, and I am trying to edit the 3d models, but I could not find a way to edit the .bin files.
There are some scripts and converters I found, but none of them seems to work with these files.
There is a tool that can convert them to .obj, but it shows in a very different model (seems like the model lose the bones):
- - -
This is the real model in-game:
And also the tool cannot convert it back to .bin
So I am here to ask if someone could help me make a script or converter so I can edit them through 3ds max or blender and repack back to .bin.
Any help will be much appreciated.
Here are some samples:
https://usaupload.com/file/KNJ/wep06_02.BIN (Magnum)
https://usaupload.com/file/KNN/wep13_03.BIN (Bazooka)
https://usaupload.com/file/KNI/itm020.bin (Ammo box)
https://usaupload.com/file/KNL/itm006.bin (Medicinal Herb)
I am creating a mod game of Resident Evil 4 from PS2 version, and I am trying to edit the 3d models, but I could not find a way to edit the .bin files.
There are some scripts and converters I found, but none of them seems to work with these files.
There is a tool that can convert them to .obj, but it shows in a very different model (seems like the model lose the bones):
- - -
This is the real model in-game:
And also the tool cannot convert it back to .bin
So I am here to ask if someone could help me make a script or converter so I can edit them through 3ds max or blender and repack back to .bin.
Any help will be much appreciated.
Here are some samples:
https://usaupload.com/file/KNJ/wep06_02.BIN (Magnum)
https://usaupload.com/file/KNN/wep13_03.BIN (Bazooka)
https://usaupload.com/file/KNI/itm020.bin (Ammo box)
https://usaupload.com/file/KNL/itm006.bin (Medicinal Herb)