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Re: Fate Grand Order Arcade

Posted: Tue Jul 27, 2021 4:48 pm
by andree
the skin_param is what I guess it is either bone weights or the normals and I also included the .mot files too which they appear to be animations.
skin_param and mot.zip

Re: Fate Grand Order Arcade

Posted: Sat Jul 31, 2021 1:41 am
by ATFE0123
texture and bone, a shape key are included in obj.bin

Re: Fate Grand Order Arcade

Posted: Sat Jul 31, 2021 7:10 am
by Makoto
andree wrote: Tue Jul 27, 2021 4:48 pm the skin_param is what I guess it is either bone weights or the normals and I also included the .mot files too which they appear to be animations.
skin_param and mot.zip
.mot is animation, skin param is what tells the game only how the mesh should behave physich wise, the shape, the movement and so on

Re: Fate Grand Order Arcade

Posted: Thu Aug 05, 2021 3:32 pm
by wansf
Jehovah save us !

Re: Fate Grand Order Arcade

Posted: Wed Aug 11, 2021 8:10 am
by Makaboshi
I'm sorry if I'm asking a dumb question but which download on this forum is the one where I can find the models for the game

Re: Fate Grand Order Arcade

Posted: Wed Aug 11, 2021 8:11 am
by Makaboshi
I've never done anything like this before and I'm just trying to make sure I got everything I need to before I get started

Re: Fate Grand Order Arcade

Posted: Wed Aug 11, 2021 9:28 am
by Makaboshi
I was wondering if anyone could let me borrow some of the game models please anyone private message me if you will let me

Re: Fate Grand Order Arcade

Posted: Thu Aug 12, 2021 12:07 am
by ATFE0123
Gamer1020 wrote: Wed Aug 11, 2021 9:28 am I was wondering if anyone could let me borrow some of the game models please anyone private message me if you will let me
https://drive.google.com/file/d/1Jof78a ... sp=sharing

Re: Fate Grand Order Arcade

Posted: Thu Aug 12, 2021 12:34 am
by Makaboshi
Thanks.

Re: Fate Grand Order Arcade

Posted: Thu Aug 12, 2021 6:56 am
by Makaboshi
Does anyone know how to put this in unity or if it even does I'm not sure what to use to actually see the models I'm not sure how to do it Someone please point me in the right direction
https://drive.google.com/file/d/1v_TlA7 ... p=drivesdk

Re: Fate Grand Order Arcade

Posted: Mon Aug 16, 2021 2:07 pm
by Tsunani
Spiritovod wrote: Wed Jul 21, 2021 11:26 pm FARc is slightly modified Virtua Fighter 5 format.

Update: Added script for extracting tex container into separate TXP files. For more info about this format and Project Diva format in general see this topic.

Update 2: Added script for converting txp into dds (based on chrrox's script for first mips). All "ramp" and other small textures with weird names are BC7 textures (32x32), which are not supported by current script due to different layout, but you can convert them with rawtex. Currently supported formats from used by the game: BC1 (DXT1), BC3 (DXT5), BC4 (ATI1) and BC5 (ATI2). For BC7 see above.

Update 3: farc script simplified to handle other farc containers from the game.

Update 4: farc script updated to support zstd compression.
the script you posted work great at converting them, both textures and models, like you said the textures aren’t all mapped correctly and the rigg isn’t applied , with some tweak in blender i could more or less make some texture fit, while some other are correctly mapped from the start like the hair, or almost correct, like the body

Those efforts and work are always really appreciated
I always wish I could be of some help

Image

Re: Fate Grand Order Arcade

Posted: Tue Aug 17, 2021 3:25 pm
by ATFE0123
Is there the person who can finish the script of noesis?
I wait for a script to be completed

Re: Fate Grand Order Arcade

Posted: Mon Aug 23, 2021 3:06 pm
by Darko
Any news regarding the Noesis plugin??

Re: Fate Grand Order Arcade

Posted: Mon Aug 23, 2021 8:44 pm
by Simguy
Sorry, been busy lately. I had to drop development of the Noesis script. This format is beyond me. This update should have bones parented correctly, but its kinda hard to tell since I can't figure out how bone names are assigned. There are skin weights now but they are parented to the wrong bones, possibly a connection to how bone names are setup. Still can't figure out how UV's or vertex normals work.

To be clear, I wash my hands of this. I encourage anyone else to pick up where I left off and finish this. Just drop me a line and tell me how you figured it out.

Re: Fate Grand Order Arcade

Posted: Tue Aug 24, 2021 2:25 pm
by Darko
Oh Thanks.