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Escape from Tarkov meshes

Posted: Thu Jun 24, 2021 10:38 am
by Vertex88
I tried to export the mesh "weapon_glock_glock_17_gen3_9x19_LOD0" using AssetsBundleExtractor_2.2stableb and got the error "Unable to read the mesh asset! (Unknowing asset format)". It doesn't matter if I choose "Export to .dae" or "Export to .obl".
This problem occurs not only with the Glock 17 mesh, but also when exporting meshes of any other weapon. All weapon modules and all textures are exported without problems.
I would appreciate any advice on how to get the weapon mesh.

Here are the bundle files that contain the Glock 17 mesh - https://mega.nz/folder/eZ4ghAhQ#Je0wKuxuuw9y0YDDTqC8rg

Re: Escape from Tarkov meshes

Posted: Tue Jun 29, 2021 11:48 pm
by reh
Use AssetStudio, it can extract meshes and animations.
print.png

Re: Escape from Tarkov meshes

Posted: Wed Dec 15, 2021 10:52 pm
by Vertex88
reh wrote: Tue Jun 29, 2021 11:48 pm Use AssetStudio, it can extract meshes and animations.
Hey, reh! I really hope you come back to this topic.
First of all I want to thank you for the advice on how to get the weapon meshes. It helped me a lot.
But now I have another question, how to extract animations? Could you please explain how to do this.
I can see files whose type is AnimationClip and the container is FBX. The Preview window says that this file "Can be exported with Animator or Objects". I choose the "Export selected assets" command (as I do with meshes), but the Preview window says, "Nothing exported. 1 assets skipped (not extractable or files already exist)".
Moreover, I am more interested in character animations. These are the animations I would like to extract from the file "character_animations.bundle" - https://mega.nz/file/zJ5QXDoK#jCrKwE8zy ... hKnmBFSyVI

Re: Escape from Tarkov meshes

Posted: Wed Dec 22, 2021 5:25 pm
by reh
You must select the corresponding files of type AnimationClip + Animatior in order to export the animations.