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Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Posted: Sun May 09, 2021 8:11 am
by forarkorder
I need help or suggestions to extract mesh parts from Danball Senki Chou Custom 3DS. I've never seen this type of format before!
I think these files are mesh. If so, can I use hex2obj or model researcher?

Here's some sample.
https://www.mediafire.com/file/a1lroa9j ... s.zip/file

Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Posted: Sun May 09, 2021 10:19 am
by Bigchillghost
Most data is compressed. Use this BMS script to unpack the rif container.
rifUnpacker.zip
Then use the following script to decompress the resulting slz files:
http://aluigi.altervista.org/bms/slz.bms

Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Posted: Sun May 09, 2021 11:31 am
by forarkorder
As a result, Yes, I got unslz file by using two bms script.
But still I don't know how use extracted unslz file :[ Is it can convert 3d model file format?
Attachments is mesh file of lbxp32044.
Thanks for your help!

Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Posted: Sun May 09, 2021 1:24 pm
by shakotay2
Mesh format appears to be simple, why not try it out?
.
MESH_0-unslz.png

Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Posted: Tue May 11, 2021 2:04 am
by forarkorder
Wow It's so cool! But, I Don't know exactly how to find start address. I've found it by color of hex, is it right method...?
Is there any pattern? or rule?

+ What is UV POS? I entered some number, but I can only make a UV map at 36

Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Posted: Tue May 11, 2021 8:02 am
by shakotay2
forarkorder wrote: Tue May 11, 2021 2:04 am Wow It's so cool! But, I Don't know exactly how to find start address. I've found it by color of hex, is it right method...?
Usually not - but depends on what the colors mean.
Is there any pattern? or rule?
Pattern for finding start of face indices block is 0000 0100 0200, for example.
For other rules read the tutorial ('tut' button in hex2obj).
You might read Bigchillghost's tutorial, too (view link in my sig).
+ What is UV POS? I entered some number, but I can only make a UV map at 36
It's where the uv data is located in FVFblock (flexible vertex format, FVF, see tut).
(You will need a deeper understanding instead of just entering random numbers. :) )

Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Posted: Thu May 13, 2021 10:37 am
by forarkorder
Thank you!

Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Posted: Sun May 16, 2021 5:20 pm
by Lazov
forarkorder wrote: Tue May 11, 2021 2:04 am Wow It's so cool! But, I Don't know exactly how to find start address. I've found it by color of hex, is it right method...?
Is there any pattern? or rule?

+ What is UV POS? I entered some number, but I can only make a UV map at 36
What do the colors mean? What is the name of this program?

Re: Is it possible to use model researcher or hex2obj? / Danball Senki Chou Custom 3DS

Posted: Mon May 17, 2021 2:23 am
by forarkorder
Lazov wrote: Sun May 16, 2021 5:20 pm
forarkorder wrote: Tue May 11, 2021 2:04 am Wow It's so cool! But, I Don't know exactly how to find start address. I've found it by color of hex, is it right method...?
Is there any pattern? or rule?

+ What is UV POS? I entered some number, but I can only make a UV map at 36
What do the colors mean? What is the name of this program?
The program's name is Hex Workshop. When you using data visualizer in hex workshop, you can see colors of hex.

You can find color range in this link.
http://www.hexworkshop.com/onlinehelp/6 ... alizer.htm