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Lumberyard .Actor File

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watty256
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Lumberyard .Actor File

Post by watty256 »

Is there any way to extract the mesh from this file format I believe there to be a steering wheel in there somewhere?


Here is the file
https://mega.nz/file/pPQR0Q4A#5BzoVTUXw ... b48y5LXHRE
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shakotay2
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Re: Lumberyard .Actor File

Post by shakotay2 »

On a quick glance I get this (and a 2nd for correction :eek: ):
.
for_cortinamk3_72_actor-actor.png
(face indices at 0xa10, count 2472 were not suiting)
Thx to Bigchillghost.
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Last edited by shakotay2 on Thu Feb 25, 2021 3:14 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Joschka
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Re: Lumberyard .Actor File

Post by Joschka »

Yretenai made a noesis plugin for Lumberyard. You can probably check the code viewtopic.php?f=16&t=22278
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shakotay2
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Re: Lumberyard .Actor File

Post by shakotay2 »

cool! :) a dll WITH source!

But said model "casts" an error though:

[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Joschka
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Re: Lumberyard .Actor File

Post by Joschka »

shakotay2 wrote: Wed Feb 24, 2021 10:54 pm cool! :) a dll WITH source!
Indeed !
shakotay2 wrote: Wed Feb 24, 2021 10:54 pm But said model "casts" an error though:

[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.
Yes I noticed that too, I posted the link so the op could check the code and make educated guesses to make it compatible with his model. I think it was only tested on Crucible.
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Bigchillghost
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Re: Lumberyard .Actor File

Post by Bigchillghost »

shakotay2 wrote: Wed Feb 24, 2021 7:39 pm Faces are weird, switching to strips doesn't cure it, nor the use of backface culling.
You were just using the wrong indices.
for_cortinamk3_72_actor.png
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watty256
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Re: Lumberyard .Actor File

Post by watty256 »

Thank you everybody for you help it is much appreciated.
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