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Lumberyard .Actor File

Posted: Wed Feb 24, 2021 6:43 pm
by watty256
Is there any way to extract the mesh from this file format I believe there to be a steering wheel in there somewhere?


Here is the file
https://mega.nz/file/pPQR0Q4A#5BzoVTUXw ... b48y5LXHRE

Re: Lumberyard .Actor File

Posted: Wed Feb 24, 2021 7:39 pm
by shakotay2
On a quick glance I get this (and a 2nd for correction :eek: ):
.
for_cortinamk3_72_actor-actor.png
(face indices at 0xa10, count 2472 were not suiting)
Thx to Bigchillghost.

Re: Lumberyard .Actor File

Posted: Wed Feb 24, 2021 8:40 pm
by Joschka
Yretenai made a noesis plugin for Lumberyard. You can probably check the code viewtopic.php?f=16&t=22278

Re: Lumberyard .Actor File

Posted: Wed Feb 24, 2021 10:54 pm
by shakotay2
cool! :) a dll WITH source!

But said model "casts" an error though:

[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.

Re: Lumberyard .Actor File

Posted: Thu Feb 25, 2021 11:00 am
by Joschka
shakotay2 wrote: Wed Feb 24, 2021 10:54 pm cool! :) a dll WITH source!
Indeed !
shakotay2 wrote: Wed Feb 24, 2021 10:54 pm But said model "casts" an error though:

[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.
Yes I noticed that too, I posted the link so the op could check the code and make educated guesses to make it compatible with his model. I think it was only tested on Crucible.

Re: Lumberyard .Actor File

Posted: Thu Feb 25, 2021 1:23 pm
by Bigchillghost
shakotay2 wrote: Wed Feb 24, 2021 7:39 pm Faces are weird, switching to strips doesn't cure it, nor the use of backface culling.
You were just using the wrong indices.
for_cortinamk3_72_actor.png

Re: Lumberyard .Actor File

Posted: Thu Feb 25, 2021 6:55 pm
by watty256
Thank you everybody for you help it is much appreciated.