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Re: Kamen Rider City Wars Ripped

Posted: Wed Feb 10, 2021 3:54 am
by WhiteVN606
Prefab file : http://www.mediafire.com/file/gjmexy5h0 ... refab/file
I am trying to fix the compile and it looks like it is faulty or has some problem.
If possible, can you pre-patch the code into the Make_obj software? I think it will work once you have pre-patched it and gave it to me ("Maybe it won't work"), but I hope you can help me with that! Thanks.

Re: Kamen Rider City Wars Ripped

Posted: Wed Feb 10, 2021 11:19 am
by shakotay2
WhiteVN606 wrote: Wed Feb 10, 2021 3:54 am Prefab file : http://www....
Thanks! :)
I am trying to fix the compile and it looks like it is faulty or has some problem.
Could you be more specific, please? There should be no problem compiling the patched code when you just replace the old function void SM_of_KR_CW_loop() by the patched one.
btw: I used the compiled exe as of Sept. 14 th, 2019 ("one SM only"-version) and it produces the same Makeobj_log.obj as the one you uploaded.
If possible, can you pre-patch the code into the Make_obj software?
May take some time. Your prefab "breaks" the patched code. :D

Maybe it doesn't have a 2nd submesh? The max vertex count might be 65404, while without the patch we get 28225 vertices only.

(Cool, that you engage in this (KR) 2nd submesh problem, there's only few people who did.)

-----------------------------------
well, from a rough check:
vertices 0x643574, count: 28225

0x86498 trans/rotmat?
0x86A10 DWord strlen, ... TransformRotationEulerLinker, 4490 times!

0x513223..565d2e, 28225 normals

0x565d89..5d4199, Tangents 28225 stride 16

block size 0x52b0c
0x5d41f4..626d00 binormals 28225

I'd conclude: there's no 2nd submesh. There's one mesh/ 2 objects: npc and animal

Dunno where this face index 65404 comes from. Maybe check that later ...

Re: Kamen Rider City Wars Ripped

Posted: Thu Feb 11, 2021 2:12 am
by WhiteVN606
shakotay2 wrote: Wed Feb 10, 2021 11:19 am
WhiteVN606 wrote: Wed Feb 10, 2021 3:54 am Prefab file : http://www....
Thanks! :)
I am trying to fix the compile and it looks like it is faulty or has some problem.
Could you be more specific, please? There should be no problem compiling the patched code when you just replace the old function void SM_of_KR_CW_loop() by the patched one.
btw: I used the compiled exe as of Sept. 14 th, 2019 ("one SM only"-version) and it produces the same Makeobj_log.obj as the one you uploaded.
If possible, can you pre-patch the code into the Make_obj software?
May take some time. Your prefab "breaks" the patched code. :D

Maybe it doesn't have a 2nd submesh? The max vertex count might be 65404, while without the patch we get 28225 vertices only.

(Cool, that you engage in this (KR) 2nd submesh problem, there's only few people who did.)

-----------------------------------
well, from a rough check:
vertices 0x643574, count: 28225

0x86498 trans/rotmat?
0x86A10 DWord strlen, ... TransformRotationEulerLinker, 4490 times!

0x513223..565d2e, 28225 normals

0x565d89..5d4199, Tangents 28225 stride 16

block size 0x52b0c
0x5d41f4..626d00 binormals 28225

I'd conclude: there's no 2nd submesh. There's one mesh/ 2 objects: npc and animal

Dunno where this face index 65404 comes from. Maybe check that later ...
If you have any news please let me know, I look forward to a lot of you in this help.
The 2nd Submesh I have patched on but it still has problems not splitting (This is because of me or my computer can not compile). I also find it strange that some people completely got it without the same problem as me. Thanks

Re: Kamen Rider City Wars Ripped

Posted: Thu Feb 11, 2021 9:19 am
by shakotay2
WhiteVN606 wrote: Thu Feb 11, 2021 2:12 am If you have any news please let me know, I look forward to a lot of you in this help.
The news is in my previous post. There won't be any other as long I don't have exact information about existing problems.
The 2nd Submesh I have patched on but it still has problems not splitting (This is because of me or my computer can not compile).
Can you compile the unpatched source?
I also find it strange that some people completely got it without the same problem as me. Thanks
Which model are you talking about? For MDL__B00092_92.prefab (which is the only two-mesh-model I could test) it works:
.
MDL__B00092_92-prefab.png

btw: if people are asking themselves why I don't simply upload the compiled exe:
it doesn't make sense because it's tested with the above two-mesh-model only.

As long as I don't have other two_or_more mesh models I can't proceed. (:

Re: Kamen Rider City Wars Ripped

Posted: Sat Feb 13, 2021 10:28 am
by WhiteVN606
Hey, can you help me? This Prefab file, when put into Make_Obj, there was one missing thing when outputting obj file. I do it again and again so I check the File size, the Prefab File is about 6MB, but the file output is 1.5MB, "Pet" is missing. Can you help me transfer it to OBJ and still keep everything? Thanks for the help.
Prefab File : [Not available anymore]

Re: Kamen Rider City Wars Ripped

Posted: Sat Feb 13, 2021 1:31 pm
by shakotay2
Where is that "Pet"? Can you give the start address of a vertices point cloud?

(what I find is "pEt", it's not a string but part of a float value, 70 45 74 BF)

Re: Kamen Rider City Wars Ripped

Posted: Sat Feb 13, 2021 3:37 pm
by WhiteVN606
shakotay2 wrote: Sat Feb 13, 2021 1:31 pm
Where is that "Pet"? Can you give the start address of a vertices point cloud?
I don't know where it is but that Lion is below the character.
(what I find is "pEt", it's not a string but part of a float value, 70 45 74 BF)
[
I don't know, but that Lion is in the prefab file. And I don't know anything more. I just hope you can help me solve this "Pet" problem.

Re: Kamen Rider City Wars Ripped

Posted: Sat Feb 13, 2021 9:25 pm
by shakotay2
How do you know about that Lion?

Other than the vertex block at 0x602568 (19709 vertices, FVFsize = 12)
all I see is Bi-/Normals, Tangents, compare my rough check from another model:
shakotay2 wrote: Wed Feb 10, 2021 11:19 am
But you may find in MDL__R00469_000069.prefab some other vertices at: 0x49aa87; maybe try different strides.

Re: Kamen Rider City Wars Ripped

Posted: Sun Feb 14, 2021 2:37 am
by WhiteVN606
I know that Pet is a "Lion" through a few videos. I don't know where it is, but I see the Texture with it in it.

Re: Kamen Rider City Wars Ripped

Posted: Sun Feb 14, 2021 10:05 pm
by shakotay2
Sadly those 13139 vertices at 0x49AA8B don't look like a lion, much worse, they don't look like any pet.

Re: Kamen Rider City Wars Ripped

Posted: Mon Feb 15, 2021 6:04 pm
by WhiteVN606
It is "human" but turns into "beast".

Re: Kamen Rider City Wars Ripped

Posted: Mon Feb 15, 2021 7:02 pm
by shakotay2
I can see the lion's head but where's the rest of the beast? :D
.
Lionhead.png

Re: Kamen Rider City Wars Ripped

Posted: Tue Feb 16, 2021 6:31 am
by WhiteVN606
I don't know, but its whole body looks like it's been transformed by bones (This might be) I came across some videos of the beast's lower body with its belt and legs turned downwards. Here are some pictures of both the beast and the human figure.

Re: Kamen Rider City Wars Ripped

Posted: Wed Feb 24, 2021 4:21 pm
by WhiteVN606
shakotay2 wrote: Mon Feb 15, 2021 7:02 pm I can see the lion's head but where's the rest of the beast? :D
.
Lionhead.png
I don't think it was due to the lion's skeleton, I think it lost parts of it. And have you found a way to solve that problem?

Re: Kamen Rider City Wars Ripped

Posted: Wed Jul 19, 2023 4:06 pm
by WhiteVN606
shakotay2 wrote: Mon Feb 08, 2021 8:00 pm Did you read here:
shakotay2 wrote: Sat Sep 14, 2019 6:13 pm
and here:
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
(don't expect a "tutorial with pictures" - most people don't have the time to create such)
Until now nobody cared for bones, afaics.
Sorry to bother you again, but I wanted to ask if there is a way to get the animation?