Hyperdimension Neptunia Rebirth/Megadimension VII ISM2 Models
Posted: Fri Nov 13, 2020 6:56 pm
Hello,
So I was able to find a blender script that imports an ISM2 model file into the program, however my problem comes in the search for the reverse. I've been searching for a way to export the modified model into an ISM2 file that the game can run. I'm currently using the PC port of the game on steam and Blender 2.83. I do know about RandomTBush's Maxscripts, however I do not own the program he uses (3D Max).
Link to the ism2 model importer I found
http://www.mediafire.com/file/26h3h178p ... 11.7z/file
Along with that, the DeviantArt (Yes you heard that correctly) to the page it's on. (It says to use many other programs but that process never worked for me)
https://www.deviantart.com/wwwhhhoooaaa ... -773078010
Note: When Importing, you do have to convert TID to PNG and load the textures in. Aside from that, Uvs are already mapped, which is always good.
So I was able to find a blender script that imports an ISM2 model file into the program, however my problem comes in the search for the reverse. I've been searching for a way to export the modified model into an ISM2 file that the game can run. I'm currently using the PC port of the game on steam and Blender 2.83. I do know about RandomTBush's Maxscripts, however I do not own the program he uses (3D Max).
Link to the ism2 model importer I found
http://www.mediafire.com/file/26h3h178p ... 11.7z/file
Along with that, the DeviantArt (Yes you heard that correctly) to the page it's on. (It says to use many other programs but that process never worked for me)
https://www.deviantart.com/wwwhhhoooaaa ... -773078010
Note: When Importing, you do have to convert TID to PNG and load the textures in. Aside from that, Uvs are already mapped, which is always good.