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Re: Dragons rise of berk Ludia

Posted: Sun Nov 08, 2020 12:48 pm
by tontonGrim
Files attachments

Re: Dragons rise of berk Ludia

Posted: Sun Nov 08, 2020 6:06 pm
by reh
tontonGrim wrote: Sun Nov 08, 2020 12:47 pm Hello,

Now i would like find the texture, i think be near to the solution.

but it's not perfect... can you help me ? (you have files attachments: .ab file and texture file in the next post)

Capture d’écran 2020-11-08 123646.png

thank you
Offset: 0x1c
Padding: 28

Re: Dragons rise of berk Ludia

Posted: Mon Nov 09, 2020 4:04 pm
by Lazov
tontonGrim
count24.png

Re: Dragons rise of berk Ludia

Posted: Mon Nov 09, 2020 4:05 pm
by Lazov
Template:
v 0x0 2579 24 0 Float XYZ
f 0x16aac 3250 0 0 Short Triangles
vt 28 2579 28 0 Float UV
vn 0xc 2579 24 0 Float XYZ
00000091.dat_Mon_Nov__9_22-02-38_2020.png

Re: Dragons rise of berk Ludia

Posted: Mon Nov 09, 2020 6:04 pm
by tontonGrim
Hello !!

Thank you very much !!!

everything is working well thanks to you all !

I think understood the padding 24 for the vertices but not the 28 of padding for the UVs... i would like explications :)



In using your application, i found 2 little bug :

-When i save a template, the status of texture Flip and the way of file of the texture does'nt save in the template.

-When we want compared the polygonal texture and the draw texture they doesn't the same size.... (the draw is more small), it's very difficult to see if the polygons or Points are correctly superposed

Maybe add a zoom system ?



Mr Lazov you program is very very interesting and very powerful when you understand how it works (not easy ...)

I can't wait to see the next releases! including the recovery of animations!
https://www.youtube.com/watch?v=Y951j875Xak

Have a date to give us for this option? I can't wait !! :)