Jan666 wrote: ↑Thu Apr 15, 2021 12:36 pm
If i try to extract the anim files, the Tool Show me :
Skeleton directory (skels) not found
What do i Wrong? How the anim pak files will find the skel file of the character and extract them?
first you need to unpack skel.pak and then you need to extract anim.pak and both pak files should be in same folder
for eg: if you want to extract anim-ellie-movement.pak you need to extract ellie-skel.pak first, then extract anim (make sure both skel and anim are in same folder).
Jan666 wrote: ↑Wed Apr 14, 2021 10:01 pm
first you should open skel.smd file with notepad ,and copy everything, and then open mesh (smd) with notepad and replace first 3 line with what you copyed and make sure there is no space between end and triangles.
Thanks for your answers, help me a lot. But one more question Please, which part of the mesh i have to chose for replacing the skel values in? For Example i try it with joel-skel in Joel-Body but i cant see the skel of Bones in Blender,just the mesh there.
Hello ! I got the Abby model and im just trying to do some render on Blender, but i dont know how to put the texture on the model when i import the fbx ? Could someone help ?
Spyegle wrote: ↑Fri Apr 16, 2021 11:12 am
Hello ! I got the Abby model and im just trying to do some render on Blender, but i dont know how to put the texture on the model when i import the fbx ? Could someone help ?
I think the models have no Material path, so you have to put them manually to the models in Blender
Spyegle wrote: ↑Fri Apr 16, 2021 11:12 am
Hello ! I got the Abby model and im just trying to do some render on Blender, but i dont know how to put the texture on the model when i import the fbx ? Could someone help ?
I think the models have no Material path, so you have to put them manually to the models in Blender
Spyegle wrote: ↑Fri Apr 16, 2021 11:12 am
Hello ! I got the Abby model and im just trying to do some render on Blender, but i dont know how to put the texture on the model when i import the fbx ? Could someone help ?
I think the models have no Material path, so you have to put them manually to the models in Blender
I think the models have no Material path, so you have to put them manually to the models in Blender
Wow the 50 or so textures ???
What do you mean?
The folder i got containing abbys FBX contains a ASCII folder, a SMD folder and also a folder with TGA files WITH 5 OTHER FOLDERS inside for all the textures and normals and stuff, theres like 50 texture files
The folder i got containing abbys FBX contains a ASCII folder, a SMD folder and also a folder with TGA files WITH 5 OTHER FOLDERS inside for all the textures and normals and stuff, theres like 50 texture files
You dont need not every file because you dont have the naughty dogs engine, i think you just need the texture file "color"
(for examole "abby-arms-color")of the body parts and "trans" for hairs etc. The Rest of rendering settings you'll make with the Programm you rendering in.
Someone knows why the Mesh not following the animtion skel? Although i scatterd the values of the skel into the Mesh. Should i specially bind the whole mesh parts in Blender, or should i convert the anim files in other files, or what could i do that it works?
The folder i got containing abbys FBX contains a ASCII folder, a SMD folder and also a folder with TGA files WITH 5 OTHER FOLDERS inside for all the textures and normals and stuff, theres like 50 texture files
You dont need not every file because you dont have the naughty dogs engine, i think you just need the texture file "color"
(for examole "abby-arms-color")of the body parts and "trans" for hairs etc. The Rest of rendering settings you'll make with the Programm you rendering in.
Jan666 wrote: ↑Sat Apr 17, 2021 9:01 pm
Someone knows why the Mesh not following the animtion skel? Although i scatterd the values of the skel into the Mesh. Should i specially bind the whole mesh parts in Blender, or should i convert the anim files in other files, or what could i do that it works?
what do you mean "not following" ? it should all work
Jan666 wrote: ↑Sat Apr 17, 2021 9:01 pm
Someone knows why the Mesh not following the animtion skel? Although i scatterd the values of the skel into the Mesh. Should i specially bind the whole mesh parts in Blender, or should i convert the anim files in other files, or what could i do that it works?
what do you mean "not following" ? it should all work
If i import the smd animation to the character with the skel, just the skel is moving, the mesh is still freeze
Jan666 wrote: ↑Sat Apr 17, 2021 9:01 pm
Someone knows why the Mesh not following the animtion skel? Although i scatterd the values of the skel into the Mesh. Should i specially bind the whole mesh parts in Blender, or should i convert the anim files in other files, or what could i do that it works?
what do you mean "not following" ? it should all work
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