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Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Sun Aug 30, 2020 5:23 pm
by Ekey
@IcarusTwine - Have you checked the types 49, 75, 87 and 95, right?
@LazyCat2k3 - Here the situation is such that each DRM can refer to 1 and the same resource, that's why all resources have a unique ID :)

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Sun Aug 30, 2020 6:02 pm
by IcarusTwine
Ekey wrote: Sun Aug 30, 2020 5:23 pm @IcarusTwine - Have you checked the types 49, 75, 87 and 95, right?
@LazyCat2k3 - Here the situation is such that each DRM can refer to 1 and the same resource, that's why all resources have a unique ID :)
i will do when i'm back at pc.
For now though i can confirm that

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textures/icons/Thor/White_Thor.tga
textures/icons/Ms_Marvel/White_Ms_Marvel,textures/icons/Ms_Marvel/White_Ms_Marvel.tga
textures/icons/Artifacts/Animation_files/VishantiAppendix_lettering.tga
textures/icons/Stats/Stat_Emblems_Heroic,textures/icons/Stats/Stat_Emblems_Heroic.tga
etc....
do not exist in .dtp files,
these files are requested from the
Resource_182592.dtp (actual file name is symbollibraryB.gfx or swf but it has a gfx header) from global_menus.drm
any more thoughts where those textures might be?
Update to this: the /Texture folder seems to have the .tga files i was looking for. just so many to go through manually so i didnt properly check.

Update: I got UNKNOWN_3 = 95 to work with BC7, i'll check more though for any compression.
this was the header

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CD C1 03 00 5F 00 00 00 00 40 00 00 00 40 00 00
00 00 00 00 01 01 FF 00

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Sun Aug 30, 2020 9:05 pm
by Ekey
IcarusTwine wrote: Sun Aug 30, 2020 6:02 pm i will do when i'm back at pc.
For now though i can confirm that

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textures/icons/Thor/White_Thor.tga
textures/icons/Ms_Marvel/White_Ms_Marvel,textures/icons/Ms_Marvel/White_Ms_Marvel.tga
textures/icons/Artifacts/Animation_files/VishantiAppendix_lettering.tga
textures/icons/Stats/Stat_Emblems_Heroic,textures/icons/Stats/Stat_Emblems_Heroic.tga
etc....
Okay, probably this icons you can found in next path, but first we need to find all the drm real names that should be in this folder, since not all have been found. We still have 15,800 unknown DRMs. Sadly but only 1 person helped me with the log. :(

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pcx64-w\Design\Image Resources\scaleform\SharedTextures\

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Sun Aug 30, 2020 10:07 pm
by IcarusTwine
The only way i can think of doing it would be pulling strings from the xml/gfx/swf files but that only works on a small percentage for it. i'd imagine if we could hook it in memory to whatever resources is requested then we could probably produce a better list for you.

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Sun Aug 30, 2020 10:15 pm
by IcarusTwine
i did attempt the strings method and this is what i got. no filetype though but it's probably safe to assume all .drm besides the sheets/ or audio/
https://filebin.net/j9qrbfsohzqzbjor

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Sun Aug 30, 2020 11:12 pm
by LazyCat2k3
Has anyone found the file local\localization\voices\movies\1100_cin_005_aftermath_DARWIN_ONLY.sch ?
I looked for the F7FEC2D1BA0CD5FE hash code but couldn't find it.

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Sun Aug 30, 2020 11:39 pm
by IcarusTwine
LazyCat2k3 wrote: Sun Aug 30, 2020 11:12 pm Has anyone found the file local\localization\voices\movies\1100_cin_005_aftermath_DARWIN_ONLY.sch ?
I looked for the F7FEC2D1BA0CD5FE hash code but couldn't find it.
this file is already extracted for me at

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\Unpacked\default\local\localization\voices\movies

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Mon Aug 31, 2020 3:18 am
by Ekey
Tiger.Unpacker - updated project base, сurrent state is:

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bigfile.000.tiger -> 243360 of 253476 => [96%]
bigfile.update1.000.000.tiger -> 39515 of 42361 => [93%]
All links in this post

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Tue Sep 01, 2020 10:22 pm
by IcarusTwine
Tools might need to be updated for the release. theres now

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bigfile.000.tiger 
->
bigfile.010.tiger
also theres a new update file (bigfile.update2.000.000)

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Tue Sep 01, 2020 10:38 pm
by Ekey
I'm pure sure that there is encryption also in the release version (maybe only the key will changed). Wait for Gh0stBlade
The unpacker and dumper will not work correctly, since, as I see new archives has been added in release version, like:

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bigfile.007.tiger
bigfile.008.tiger
bigfile.009.tiger
bigfile.010.tiger
bigfile.update1.000.001.tiger
bigfile.update1.000.002.tiger
bigfile.update2.000.000.tiger
bigfile_ultra.005.tiger
bigfile_ultra.006.tiger
As I said, I didn’t pre-order the game, and i can’t help, sorry. :)

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Tue Sep 01, 2020 11:12 pm
by Espio
Any idea what's up with BIN files in bin folder? They have encrypted filenames and content as well.

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Tue Sep 01, 2020 11:41 pm
by IcarusTwine
Espio wrote: Tue Sep 01, 2020 11:12 pm Any idea what's up with BIN files in bin folder? They have encrypted filenames and content as well.

the bin files are encrypted or at least compressed. the filenames are named using a Caesar Cipher + 13

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Wed Sep 02, 2020 1:09 am
by Espio
An no way to decrypt-unpack them yet, right?

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Wed Sep 02, 2020 3:56 pm
by Gh0stBlade
I don't have the game yet. Will likely get it when the standard version releases though and update the decryption tool.

Re: Marvel's Avengers Open BETA [Steam] 2020

Posted: Wed Sep 02, 2020 4:51 pm
by Ekey
Gh0stBlade wrote: Wed Sep 02, 2020 3:56 pm I don't have the game yet. Will likely get it when the standard version releases though and update the decryption tool.
I have binaries and one of small tiger archive as example from release game version.

We have a BETA keys like:

[BETA]
K1 -> 0x27 ....
K2 -> 0xA0 ....

[RELEASE]
K1 - untouched, absolutely identical to the key from BETA
K2 - the situation here is more interesting, i found 2 places where 2 different keys are initialized. I'll tried to replace K2 with the current two keys in turn, but the result is always the same, it's a partially decrypted. It looks something like this:

Image

Maybe that somewhere there is a function that mixes these 2 keys to get the final one for correct decrypt? Or I don't understand something :)

I can upload to the file sharing if you interested (PM).