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Indiana Jones and the Emperor's Tomb .msh
Posted: Sun Jul 19, 2020 2:51 pm
by 13irth
Hello everyone. I have a mild obsession with this old Indy Jones game. I've been playing it for 3 years as a speedrunner. I also frequent VRChat and like to create and upload worlds for people to explore. Many worlds on there are rips from various games with lots of cool custom scripts. So I thought I'd try and compile the maps from my favorite Indy Jones game into a map on VRC for people to explore.
It uses the Slayer engine. The models have 3 parts, .ban, .gin, .msh. I'm not sure what 2 of the files are for, but the main one is .msh.
I asked someone for help and sent them Indiana Jones' .msh file.
They made two .h2o files for me, which I used to create obj files using hex2obj.
I have no idea how to create these h2o files myself. The faces also seem to have some kind of issue that might take a long time to solve.
I humbly ask for any help with creating a Noesis script using the .h2o files I was given.
That way I could use it for every mesh in the game.
I appreciate every bit of help I get. I've been trying to do this on my own but couldn't.
In the zip file I put the 2 h2o files, the 2 obj files, and the .msh, .ban, .gin.
I'm sure only the .msh and h2o files are useful though.
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Tue Jul 21, 2020 9:06 am
by Henchman800
Hey there,
I think we have talked via PM before, and im not sure anymore if you have checked this:
viewtopic.php?t=21138
Im afraid that mark eckos getting up uses an updated version of the slayer .msh though.
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Wed Jul 22, 2020 1:43 am
by 13irth
Ye it seems to be extremely similar... Do you think you could help me figure out how to do something like that for this game? I'm very noobish
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Thu Aug 25, 2022 5:47 pm
by Durik256
13irth wrote: ↑Sun Jul 19, 2020 2:51 pm
.msh
i made plugins for *.msh(meshes) and *.mtx(texture container)
xxx.png
link plugin
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Thu Aug 25, 2022 7:54 pm
by PRP1986
Durik256 wrote: ↑Thu Aug 25, 2022 5:47 pm
13irth wrote: ↑Sun Jul 19, 2020 2:51 pm
.msh
i made plugins for *.msh(meshes) and *.mtx(texture container)
xxx.png
Good job - is this available to download at all - I was hoping to try it on some of the msh/mtx files from the Buffy game
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Tue Aug 30, 2022 12:07 am
by Victation
Did you ever get the download for the models or the program to extract them?
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Wed Aug 31, 2022 4:36 pm
by Durik256
Victation wrote: ↑Tue Aug 30, 2022 12:07 am
Did you ever get the download for the models or the program to extract them?
PRP1986 wrote: ↑Thu Aug 25, 2022 7:54 pm
Good job - is this available to download at all - I was hoping to try it on some of the msh/mtx files from the Buffy game
no. just a demo.
export *.msh test
BipToMsh.png
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Wed Aug 31, 2022 5:56 pm
by PRP1986
Durik256 wrote: ↑Wed Aug 31, 2022 4:36 pm
Victation wrote: ↑Tue Aug 30, 2022 12:07 am
Did you ever get the download for the models or the program to extract them?
PRP1986 wrote: ↑Thu Aug 25, 2022 7:54 pm
Good job - is this available to download at all - I was hoping to try it on some of the msh/mtx files from the Buffy game
no. just a demo.
export *.msh test
BipToMsh.png
Amazing, I’d be interested if ever you did get around to release it
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Wed Aug 31, 2022 6:02 pm
by Victation
Durik256 wrote: ↑Thu Aug 25, 2022 5:47 pm
13irth wrote: ↑Sun Jul 19, 2020 2:51 pm
.msh
i made plugins for *.msh(meshes) and *.mtx(texture container)
xxx.png
What about the files for these? I am looking for the fbx files with textures to turn these into playermodels for garry's mod.
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Sat Sep 03, 2022 9:47 am
by Henchman800
Looks Like there ist progress on ripping slayer engine stuff
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Fri Sep 30, 2022 6:23 pm
by Soares93
Durik256 wrote: ↑Thu Aug 25, 2022 5:47 pm
13irth wrote: ↑Sun Jul 19, 2020 2:51 pm
.msh
i made plugins for *.msh(meshes) and *.mtx(texture container)
xxx.png
Could you share the character models in .3ds format?
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Mon Dec 12, 2022 3:06 pm
by coriantum
Durik256 wrote: ↑Wed Aug 31, 2022 4:36 pm
Victation wrote: ↑Tue Aug 30, 2022 12:07 am
Did you ever get the download for the models or the program to extract them?
PRP1986 wrote: ↑Thu Aug 25, 2022 7:54 pm
Good job - is this available to download at all - I was hoping to try it on some of the msh/mtx files from the Buffy game
no. just a demo.
export *.msh test
BipToMsh.png
Never have I seen so much progress in IJET Modding for a long while, I'm extremely excited to see the final result. Animation modding would be nice to see one day.
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Fri Dec 30, 2022 1:44 pm
by huckleberrypie
Any updates on this? Would love to port some models to Indy or Marc Ecko soon.
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Sat Dec 31, 2022 9:22 am
by Henchman800
Durik256 wrote: ↑Wed Aug 31, 2022 4:36 pm
export *.msh test
BipToMsh.png
Is IT stable enough to be played with or used by one of us?
Man the getting Up Community would Love you for Sharing this.
Re: Indiana Jones and the Emperor's Tomb .msh
Posted: Sun Jan 15, 2023 11:52 pm
by juanmisfi
Any update??, I would like to play with a better models.
Maybe the fornite skin, It would fit a lot in the game
I'd love to import the model myself.