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Indiana Jones and the Emperor's Tomb .msh

Posted: Sun Jul 19, 2020 2:51 pm
by 13irth
Hello everyone. I have a mild obsession with this old Indy Jones game. I've been playing it for 3 years as a speedrunner. I also frequent VRChat and like to create and upload worlds for people to explore. Many worlds on there are rips from various games with lots of cool custom scripts. So I thought I'd try and compile the maps from my favorite Indy Jones game into a map on VRC for people to explore.

It uses the Slayer engine. The models have 3 parts, .ban, .gin, .msh. I'm not sure what 2 of the files are for, but the main one is .msh.

I asked someone for help and sent them Indiana Jones' .msh file.
They made two .h2o files for me, which I used to create obj files using hex2obj.
I have no idea how to create these h2o files myself. The faces also seem to have some kind of issue that might take a long time to solve.
ImageImage

I humbly ask for any help with creating a Noesis script using the .h2o files I was given.
That way I could use it for every mesh in the game.
I appreciate every bit of help I get. I've been trying to do this on my own but couldn't.

In the zip file I put the 2 h2o files, the 2 obj files, and the .msh, .ban, .gin.
I'm sure only the .msh and h2o files are useful though.

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Tue Jul 21, 2020 9:06 am
by Henchman800
Hey there,
I think we have talked via PM before, and im not sure anymore if you have checked this:
viewtopic.php?t=21138
Im afraid that mark eckos getting up uses an updated version of the slayer .msh though.

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Wed Jul 22, 2020 1:43 am
by 13irth
Henchman800 wrote: Tue Jul 21, 2020 9:06 am
Ye it seems to be extremely similar... Do you think you could help me figure out how to do something like that for this game? I'm very noobish

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Thu Aug 25, 2022 5:47 pm
by Durik256
13irth wrote: Sun Jul 19, 2020 2:51 pm .msh
i made plugins for *.msh(meshes) and *.mtx(texture container)
Image
xxx.png
link plugin

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Thu Aug 25, 2022 7:54 pm
by PRP1986
Durik256 wrote: Thu Aug 25, 2022 5:47 pm
13irth wrote: Sun Jul 19, 2020 2:51 pm .msh
i made plugins for *.msh(meshes) and *.mtx(texture container)
Image
xxx.png
Good job - is this available to download at all - I was hoping to try it on some of the msh/mtx files from the Buffy game

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Tue Aug 30, 2022 12:07 am
by Victation
Did you ever get the download for the models or the program to extract them?

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Wed Aug 31, 2022 4:36 pm
by Durik256
Victation wrote: Tue Aug 30, 2022 12:07 am Did you ever get the download for the models or the program to extract them?
PRP1986 wrote: Thu Aug 25, 2022 7:54 pm Good job - is this available to download at all - I was hoping to try it on some of the msh/mtx files from the Buffy game
no. just a demo.

export *.msh test
Image
Image
Image
BipToMsh.png

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Wed Aug 31, 2022 5:56 pm
by PRP1986
Durik256 wrote: Wed Aug 31, 2022 4:36 pm
Victation wrote: Tue Aug 30, 2022 12:07 am Did you ever get the download for the models or the program to extract them?
PRP1986 wrote: Thu Aug 25, 2022 7:54 pm Good job - is this available to download at all - I was hoping to try it on some of the msh/mtx files from the Buffy game
no. just a demo.

export *.msh test
Image
Image
Image
BipToMsh.png
Amazing, I’d be interested if ever you did get around to release it 👍

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Wed Aug 31, 2022 6:02 pm
by Victation
Durik256 wrote: Thu Aug 25, 2022 5:47 pm
13irth wrote: Sun Jul 19, 2020 2:51 pm .msh
i made plugins for *.msh(meshes) and *.mtx(texture container)
Image
xxx.png
What about the files for these? I am looking for the fbx files with textures to turn these into playermodels for garry's mod.

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Sat Sep 03, 2022 9:47 am
by Henchman800
Looks Like there ist progress on ripping slayer engine stuff :keke:

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Fri Sep 30, 2022 6:23 pm
by Soares93
Durik256 wrote: Thu Aug 25, 2022 5:47 pm
13irth wrote: Sun Jul 19, 2020 2:51 pm .msh
i made plugins for *.msh(meshes) and *.mtx(texture container)
Image
xxx.png
Could you share the character models in .3ds format?

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Mon Dec 12, 2022 3:06 pm
by coriantum
Durik256 wrote: Wed Aug 31, 2022 4:36 pm
Victation wrote: Tue Aug 30, 2022 12:07 am Did you ever get the download for the models or the program to extract them?
PRP1986 wrote: Thu Aug 25, 2022 7:54 pm Good job - is this available to download at all - I was hoping to try it on some of the msh/mtx files from the Buffy game
no. just a demo.

export *.msh test
Image
Image
Image
BipToMsh.png
Never have I seen so much progress in IJET Modding for a long while, I'm extremely excited to see the final result. Animation modding would be nice to see one day.

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Fri Dec 30, 2022 1:44 pm
by huckleberrypie
Any updates on this? Would love to port some models to Indy or Marc Ecko soon.

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Sat Dec 31, 2022 9:22 am
by Henchman800
Durik256 wrote: Wed Aug 31, 2022 4:36 pm export *.msh test
Image
Image
Image
BipToMsh.png
Is IT stable enough to be played with or used by one of us?
Man the getting Up Community would Love you for Sharing this.

Re: Indiana Jones and the Emperor's Tomb .msh

Posted: Sun Jan 15, 2023 11:52 pm
by juanmisfi
Any update??, I would like to play with a better models.
Maybe the fornite skin, It would fit a lot in the game
I'd love to import the model myself.