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Metal Gear Solid (1/PC) VOX files

Posted: Sat Dec 02, 2006 10:36 pm
by Stuart P Bentley
Has anybody figured out the .VOX files for Metal Gear Solid? Whenever I import them into Audacity they just come out as mostly screeching.

Re: Metal Gear Solid (1/PC) VOX files

Posted: Sun Dec 03, 2006 12:40 pm
by lionheartuk
Stuart P Bentley wrote:Has anybody figured out the .VOX files for Metal Gear Solid? Whenever I import them into Audacity they just come out as mostly screeching.
the only program that ever managed them for me was PSound.
But i dont have it no more so ul have tp look it up on the net.
You should attache some of the files so we can take a look though.

Posted: Mon Dec 04, 2006 12:51 am
by Stuart P Bentley
Here you go.

Posted: Mon Dec 04, 2006 2:26 pm
by Turfster
Working on it, it'll probably be in Solidus by tomorrow.

Posted: Mon Dec 04, 2006 2:38 pm
by lionheartuk
Turfster wrote:Working on it, it'll probably be in Solidus by tomorrow.
wow.
was impressively fast there man. :D
I looked at it without usign STUNS or anything other then a HEX and i cudnt make much out of it, but il throw it at STUNS and see what i get out of it, probably nothing i can do much with though rofl.

Posted: Mon Dec 04, 2006 3:54 pm
by Turfster
Grab the new build off the site.
It's pretty hack-ish at the moment, but mono files *should* be decoded correctly. Stereo files get decoded to 2 mono wav files, but they still clip occasionally.
Anyway, see what it does if you throw more files at it, and check if for example the pitch is right. Don't really have time to check atm, and I haven't played the first MGS in like, years, so I don't really remember.

Posted: Tue Dec 05, 2006 5:39 am
by Stuart P Bentley
I've sent you some bad samples (also Solidus just occasionally crashes on a few).

Are these Vox ADPCM files? If so, what are the parameters?

Posted: Tue Dec 05, 2006 1:45 pm
by Turfster
They're block-split VAG streams without headers.

Posted: Tue Dec 05, 2006 3:49 pm
by lionheartuk
Turfster wrote:They're block-split VAG streams without headers.
yEAH not tha tmany programs support VAG data.
i used to use one but i cant remember waht its called now.
Turfster waht do u use to play them?

Posted: Wed Dec 06, 2006 1:56 am
by Turfster
lionheartuk wrote: Turfster waht do u use to play them?
My own decoder ;)