Need help with Yo-kai Watch 4 skeleton data (.g4mg, .g4pkm, .g4sk)
Posted: Sun Mar 01, 2020 3:20 pm
Hello! I'm currently trying to extract assets from Yo-kai Watch 4. I'm a beginner and don't know what to do about obtaining the skeleton, weights, and any potential animation data. Level-5 uses formats like .g4pkm, .g4sk and .g4mg for their assets and there's very little about them online.
The .g4mg file contains the mesh, but I can't find where in which file the bones are. The .g4pkm, .objbin and .g4sk mention parts of the skeleton, but I just have no idea what to do with them and I'm struggling to find resources to help. I just don't know which files contain what and what to do with their contents.
I've included a sample of files below. If anyone could take a look at them and point me in the right direction, I'd appreciate it. Thanks for your time.
https://mega.nz/#!KDwGmSAQ!8LfmKakWk39H ... 9zezG8-BO0
The .g4mg file contains the mesh, but I can't find where in which file the bones are. The .g4pkm, .objbin and .g4sk mention parts of the skeleton, but I just have no idea what to do with them and I'm struggling to find resources to help. I just don't know which files contain what and what to do with their contents.
I've included a sample of files below. If anyone could take a look at them and point me in the right direction, I'd appreciate it. Thanks for your time.
https://mega.nz/#!KDwGmSAQ!8LfmKakWk39H ... 9zezG8-BO0