Page 17 of 38

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Sun Aug 02, 2020 3:05 am
by ngovandang
Image
From Fairy Tail
Is this cloth driver and bones are at wrong position compare to her dress, or this is normal?

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Sun Aug 02, 2020 10:02 am
by Joschka
Hard to say with just a screenshot, I don't have the game myself and I'm not familiar with the series.
I'd say it's correct, they'd just simulate the bottom of the dress. If the dress is split in two submeshes (upper and lower) that's probably the case

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Aug 04, 2020 11:14 am
by ngovandang
wow Noesis always crashed when ever I try to merge character models from Nioh

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Aug 04, 2020 1:52 pm
by Drawing
Joschka wrote: Sat Jan 25, 2020 11:19 pm Grab the tool on my github repository, check the readme for some usage instructions (Link down below)...
First of all thanks for the tool :D
Is it possible to make a list of game supported by this tool?

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Aug 04, 2020 6:00 pm
by Joschka
ngovandang wrote: Tue Aug 04, 2020 11:14 am wow Noesis always crashed when ever I try to merge character models from Nioh
viewtopic.php?f=16&t=21666&start=225#p164319
Drawing wrote: Tue Aug 04, 2020 1:52 pm First of all thanks for the tool :D
Is it possible to make a list of game supported by this tool?
Np, glad you like it.
There are a LOT of them from what I've been told by different users so I'd need to make some research and cross reference all the different posts I saw to make an exhaustive list.
Out of my head :

-Dissidia NT
-Dissidia Opera Omnia
-Fire Emblem Three Houses
-Many Atelier games
-Fire Emblem Warriors
-Hyrule Warriors
-Dead or Alive 6
-Persona 5 Scramble
-Fairy Tale RPG
-Marvel Ultimate Alliance 3
-Berserk
-One Piece Pirate Warriors 3
-One Piece Pirate Warriors 4
-Dragon Quest Builders 2
-Dragon Quest Heroes
-Dragon Quest Heroes 2
-Nioh
-Nioh 2
-Toukiden
-Toukiden II
-Dynasty Warriors 7
-Dynasty Warriors 8
-Dynasty Warriors 9
-Warriors All Stars
-Warriors Orochi 4
-Fatal Frame (WiiU)
-BladeStorm Nightmare
-Deception IV Blood Ties
-Fist of the North Star 2
-Samurai Warriors 4-II
-Warriors Legend of Troy
-Dynasty Warriors Online
-Nobunaga Online
-Attack of Titan 2
-Night of Azure 2
-Ar noSurge

There are probably more that I forgot, basically pretty much any Koei Tecmo game that uses that g1m format should work with the plugin. Big thanks to Allanoon and einherjar007 for all the testing

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Wed Aug 05, 2020 12:06 am
by andree
Does it work with Arslan: The Warriors of Legend?

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Wed Aug 05, 2020 12:11 pm
by Joschka
andree wrote: Wed Aug 05, 2020 12:06 am Does it work with Arslan: The Warriors of Legend?
If it uses g1m probably. I don't have the game so I can't tell.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Thu Aug 06, 2020 5:55 pm
by Darko
It's working with fairy tail:

https://www.youtube.com/watch?v=YFsuYsjiXhg

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Sun Aug 30, 2020 4:22 am
by dukemagus
A bit of a technical question: i'm examining some g1t files from Final Fantasy Dissidia Opera Omnia and they are composed of multiple images with different sizes.

While a few of them are packs of character textures (kinda reminds me of UDIMs), others seem like packs of random stuff

They aren't an animation and there's no way to fit them neatly in a power of 2 square without losing a lot of space. Also while some of them look like a flat texture for a background prop, others are decorative images for the UI

What were these files meant to be? why would they pack it in this way rather than by what each component uses?

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Sun Aug 30, 2020 4:42 pm
by Joschka
dukemagus wrote: Sun Aug 30, 2020 4:22 am A bit of a technical question: i'm examining some g1t files from Final Fantasy Dissidia Opera Omnia and they are composed of multiple images with different sizes.

While a few of them are packs of character textures (kinda reminds me of UDIMs), others seem like packs of random stuff

They aren't an animation and there's no way to fit them neatly in a power of 2 square without losing a lot of space. Also while some of them look like a flat texture for a background prop, others are decorative images for the UI

What were these files meant to be? why would they pack it in this way rather than by what each component uses?
I didn't play/datamine that game, could you send me a sample of what you're talking about ? A friend of mine will take a look.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Sun Aug 30, 2020 5:33 pm
by gep55
Does anyone know if Nioh 2's files are available publicly anywhere yet? If they are private only that's fine, I just wanted to make sure.

Cheers :)

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Sun Aug 30, 2020 9:52 pm
by Darkhowlings
Joschka wrote: Sun Aug 30, 2020 4:42 pm I didn't play/datamine that game, could you send me a sample of what you're talking about ? A friend of mine will take a look.
If he does, you could try to look at the characters, weapon and monsters textures, because the old tool that exist for that format of texture, usually unpack them without alpha.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Sun Aug 30, 2020 10:30 pm
by Joschka
gep55 wrote: Sun Aug 30, 2020 5:33 pm Does anyone know if Nioh 2's files are available publicly anywhere yet? If they are private only that's fine, I just wanted to make sure.

Cheers :)
I don't think so
Darkhowlings wrote: Sun Aug 30, 2020 9:52 pm
Joschka wrote: Sun Aug 30, 2020 4:42 pm I didn't play/datamine that game, could you send me a sample of what you're talking about ? A friend of mine will take a look.
If he does, you could try to look at the characters, weapon and monsters textures, because the old tool that exist for that format of texture, usually unpack them without alpha.
You mean that the script has a wrong output ? Or are there texture files that are not g1t files that are not extracted correctly by an existing tool ?
I did a few tests on the g1t textures of DFOO a while ago and it looked ok to me at that time

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Mon Aug 31, 2020 5:34 am
by Darkhowlings
Joschka wrote: Sun Aug 30, 2020 10:30 pm You mean that the script has a wrong output ? Or are there texture files that are not g1t files that are not extracted correctly by an existing tool ?
I did a few tests on the g1t textures of DFOO a while ago and it looked ok to me at that time
No. The old tool does the job and unpack all the textures without problem. But, when it comes to Characters, Weapon and Monster textures, it unpack them as PNG, but without Alpha, so they don't have any transparency.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Mon Aug 31, 2020 4:56 pm
by Joschka
Darkhowlings wrote: Mon Aug 31, 2020 5:34 am
Joschka wrote: Sun Aug 30, 2020 10:30 pm You mean that the script has a wrong output ? Or are there texture files that are not g1t files that are not extracted correctly by an existing tool ?
I did a few tests on the g1t textures of DFOO a while ago and it looked ok to me at that time
No. The old tool does the job and unpack all the textures without problem. But, when it comes to Characters, Weapon and Monster textures, it unpack them as PNG, but without Alpha, so they don't have any transparency.
You are right, I looked at a few samples and there was some weird stuff going on. Yretenai pushed some fixes, try to download the latest version of the script and let us know if you find any issues.