Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Wed Jun 17, 2020 12:42 pm
yeah that's my issue, thought t was blender related because doa6 used to be fine before exporting and then got fixed and was fine both in blender and once exported, i'll look around, thanksJoschka wrote: ↑Wed Jun 17, 2020 11:51 amI mean yeah but there's a process of extraction and packing first to prepare the resources, all of that needs to be done with Cethleann. My script is built to read the final files.
But anyways you figured it out, keep in mind you can use Cethleann directly to extract the game and have the necessary folders directly extracted instead of vago's tools but that works too.
Yeah I wasn't referring to the pictures you posted, I just had another user upload some models using that stuff and had to log in with my never used DA profile just to get them so that was annoying.Makoto wrote: ↑Wed Jun 17, 2020 10:01 amyeah, i know, i used it only to let you see example of pictures since it was fast, didn't know u had to log in even to just view themJoschka wrote: ↑Tue Jun 16, 2020 6:06 pm
Download Cethleann from the other thread and type that stuff in a command prompt. If you have more questions about extraction and stuff ask directly on the other thread since it's not related to model viewing.
Got the files ? (don't upload on that deviantart stuff please, it's annoying to log in just to DL)
load the "default" and then for skel load the file with same name without _default
https://www.mediafire.com/file/wfvu6cqz ... e.zip/file
Anyways, I misunderstood your issue : the anims look fine in Noesis and Blender right ? I guess the problem comes from the Blender exporter when you export it again then ? If so I can't really help, better ask on a Blender forum, unless I missed something.