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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Mon Mar 30, 2020 10:40 pm
by Joschka
Just grab the attached script.

Put the fmt_g1m.py inside in the Noesis/noesisvxxx/plugins/python folder
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Then open Noesis. Click file, open and choose the file with "default" in its name
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Open it, wait for a bit. Then a window will open, choose the g1t file
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Then wait and you'll have your model

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Mar 31, 2020 2:48 am
by blacknight411
try it keep geting error traceback,most recent call last, file "C; \ Users \ plugin\ python\fmt_g1m.py",line1195,in load model parseG1MS(current position,bs,file"C\Users plugins\python\fmt_g1m.py",line 392,in parseG1MS bone.setMatrix(bone.getMatrix ()*bonelist(parentId).getMatrix()) index error:list index out of range sorry I can,t do screenshot.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Mar 31, 2020 2:52 am
by blacknight411
Here it is more better read Traceback (most recent call last):
File "C:\Users\Thomas Glenn\Pictures\fin\New folder\plugins\python\fmt_g1m.py", line 1195, in LoadModel
parseG1MS(currentPosition, bs)
File "C:\Users\Thomas Glenn\Pictures\fin\New folder\plugins\python\fmt_g1m.py", line 392, in parseG1MS
bone.setMatrix(bone.getMatrix() * boneList[parentId].getMatrix())
IndexError: list index out of range

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Mar 31, 2020 10:48 am
by Joschka
This error happens when the skeleton is not detected so you either did not follow my instructions or you have other stuff in you folder which is loaded as a skeleton. Put your 3 files in a new folder, do the steps I told above with the script I attached and it'll work

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Mar 31, 2020 12:13 pm
by ngovandang
Here is sample for NUNS problems

https://file.io/NJzRsh

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Mar 31, 2020 12:49 pm
by Joschka
ngovandang wrote: Tue Mar 31, 2020 12:13 pm Here is sample for NUNS problems

https://file.io/NJzRsh
got a 404 error

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Mar 31, 2020 3:30 pm
by ngovandang
Joschka wrote: Tue Mar 31, 2020 12:49 pm got a 404 error
Oops, I am sorry

Here
https://mega.nz/#!2oR2nI5Y!Ssz0ZVpDgdNH ... KIU96wnCpc

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Tue Mar 31, 2020 8:46 pm
by Joschka
SCRIPT UPDATED
peak899 wrote: Sat Mar 28, 2020 7:13 pm
DOA6 facial animations are now extracted correctly. Put the new parameter at the top "bDOA6FaceAnims" to True and load them as any other animation file. Don't forget to put it to False for all the other animations or you'll have some deformed meshes.

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ngovandang wrote: Tue Mar 31, 2020 3:30 pm
I updated the NUNS parser and added an option to load that chunk or not since I still don't really know what it does and it introduces a lot of overlapping bones. Driver shapes may be useful for simulation though so I let it in case people want to use that. Let me know if there are still some issues, I only had 3 samples in total to work with so my parser might still break.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Wed Apr 01, 2020 8:51 am
by blacknight411
Joschka one more thing what is this rpdb-0.16 in the python folder above.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Wed Apr 01, 2020 11:34 am
by Joschka
You don't need it, it's a python debugger that I use when developping my scripts.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Wed Apr 01, 2020 4:07 pm
by peak899
Just tested DOA6 facial animations, worked perfectly. :D

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Thu Apr 02, 2020 9:55 pm
by blacknight411
At last finally got it working the problem was need to take out in put back in thank you for all your help Joschka.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Sun Apr 05, 2020 8:20 am
by blacknight411
night azure do not works.

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Mon Apr 06, 2020 3:48 pm
by Joschka
blacknight411 wrote: Sun Apr 05, 2020 8:20 am night azure do not works.
You're sure that you followed the instructions correctly ? If so I need a few samples to look into it

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Posted: Mon Apr 06, 2020 10:49 pm
by blacknight411
here a samplehttps://sta.sh/0gzwqtlr8w6