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Dragon Raja Mesh Importor & Texture Convertor

Post questions about game models here, or help out others!
Spiritovod
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Spiritovod »

@sleepeatrepeat: This issue was already mentioned above: viewtopic.php?f=16&t=21095&p=183495#p176574
It shouldn't present in older 0.10 quickbms and it's already fixed in latest 0.11 beta, so only current 0.11 stable version is affected.
sleepeatrepeat
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by sleepeatrepeat »

Spiritovod wrote: Wed Mar 30, 2022 2:35 pm @sleepeatrepeat: This issue was already mentioned above: viewtopic.php?f=16&t=21095&p=183495#p176574
It shouldn't present in older 0.10 quickbms and it's already fixed in latest 0.11 beta, so only current 0.11 stable version is affected.
i see, thank you for the explanation! :D
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ice
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by ice »

Bigchillghost wrote: Fri Jun 25, 2021 8:44 pm
Spiritovod wrote: Fri Jun 25, 2021 5:10 pm could you please also update script for iguf (dat) files for the same reason.
Thought I did when looking at the modification date of the copy on my drive: April 5th, 2020. Well, at least we can make sure of it this time. (:
DragonRajaUnpacker_DAT.zip
Spiritovod wrote: Fri Jun 25, 2021 5:10 pmSo the questions are, like - do all assets in iguf are unique, compared to base obb, or they can be doubled (with prioritization for iguf version) - do assets in iguf can be doubled as well (for example, dynamically, based on position in the archive).
The script can only extracts whatever's recorded in the "saved_download_entry.dat" and if there's doubt about whether any files of the same name could contain different content, just rename them automatically when QuickBMS prompts you for decision, and check the duplicates manually.
I got an error when I unzip iguf_00.dat

Code: Select all

- signature of 4 bytes at offset 0x00000000682463c7 doesn't match the one
  expected by the script:

  this one: "x}"
  78 01 b5 7d                                       x..}

  expected: "\k-"
  5c 6b 2d f9                                       \k-.

- 20154 files found in 65 seconds
  coverage file 0    51%   1507728    2900485    . offset 00000000001bed40
  coverage file 1    81%   1747215307 2147450879 . offset 00000000682463cb
  coverage file -1  100%   17921543   17921543   . offset 0000000001117607
Source resource 7.33G export 6.82G
Spiritovod
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Spiritovod »

Here is possible fix for that issue. In general, there are zlib compressed chunks in iguf files, but the script can handle only lz4 chunks at the moment. I suppose it's the first time they're using them, since nobody reported it before.

DragonRajaUnpacker_DAT_fix.zip
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Loki2210
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Loki2210 »

i think they changed something again
because when merge the now 3 parts and then run bms i become this error:
Image
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Spiritovod »

@Loki2210: If merged file is larger than 4GB, you need to use script for PC version from previous page.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Loki2210 »

Spiritovod wrote: Sat Jul 23, 2022 10:40 am @Loki2210: If merged file is larger than 4GB, you need to use script for PC version from previous page.
Sorry for only writing now (to much work...)
Using the pc version script worked like a charm so thank you!! :D :D
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Major Praline »

Hi there! First of all, thank you for all of the scripts and guiding through them. I've been using them to view Life Makeover (same editor) assets and I've successfully extracted, merged files and even accessed a lot of promo images and UI elements so far.

My last issue here is that I can't seem to be able to preview files concerning mesh, materials and everything that's more or less interesting.
Folders are showing in Noesis but when I check what's inside, they are completely empty and I haven't be able to see anything, really.

Checked several times, I have all needed files in there, they got extracted nicely but yeah, just as if nothing was there.
I might be doing something wrong, but I'd be very glad to have any guidance over how could I get my hands on these assets.

(tl;dr Extracted ui.png, extracted all DAT files, merged them in a separate folder, nothing showing up)
Sorry for that, and thank you in advance for any advice!
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Spiritovod »

@Major Praline: You can follow game topic at gildor's forum, most games by the same developer are supported with specific umodel build, mentioned there.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Major Praline »

Spiritovod wrote: Sat Aug 06, 2022 11:08 am @Major Praline: You can follow game topic at gildor's forum, most games by the same developer are supported with specific umodel build, mentioned there.
Unfortunately did everything as they said, tried the unmodel update they posted and still can't access anything else besides UI elements. Maybe the way I'm merging the folders together is not good.
I unpacked the PAK file in the OBB folder, I tried with both packed and unpacked, and still no result. I'll post a message there if nobody has encountered issues like mine here I guess!
Thanks.
monykha
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by monykha »

Can someone advise me what I am missing?
I unpacked png archive & dat archives, merged them in one folder - had no errors.
But when I open everything in Noesis or Umodel - I have no previews, cant export anything.
What could have went wrong?



https://prnt.sc/vDg8DSU_wfJI
https://prnt.sc/70Ek8b3qII1O

(This is Life Makeover game, but I know that extraction method is same like for DR)
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