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Re: Frogger The Great Quest 3D Model Format

Posted: Wed Apr 08, 2020 12:04 am
by Kneesnap
Karpati wrote: Tue Apr 07, 2020 7:10 pm Kneesnap,

Did you cut the first 8 bytes from the evilfish.vtx and dragon.vtx files?

The 3725.vtx and MUSHBIG.VTX files have the '6YTV' id (4 bytes) and the (about) the file size value (4 bytes).

I have extracted the files from the data.bin file with the frogger_great_quest.bms, but all of the .vtx files have the '6YTV' id (4 bytes) and the (about) the file size value (4 bytes).
I don't know entirely what your question is, but yes. 6YTV is a chunk header, along with the 4 trailing bytes being the size. This is automatically read and handled by the file parser.

Re: Frogger The Great Quest 3D Model Format

Posted: Wed Apr 08, 2020 5:06 pm
by Karpati
The evilfish.vtx and dragon.vtx files you uploaded have not the '6YTV' id (4 bytes) and the file size value (4 bytes).

I don't know why?

Re: Frogger The Great Quest 3D Model Format

Posted: Wed Apr 08, 2020 7:01 pm
by Kneesnap
Karpati wrote: Wed Apr 08, 2020 5:06 pm The evilfish.vtx and dragon.vtx files you uploaded have not the '6YTV' id (4 bytes) and the file size value (4 bytes).

I don't know why?
It's because I have a file parser which parses all of the files in the game now. That 6YTV is a chunk identifier, and I just uploaded the chunk data itself.

Re: Frogger The Great Quest 3D Model Format

Posted: Sat Jan 15, 2022 11:16 am
by JamesBone
Kneesnap wrote: Mon Aug 19, 2019 12:41 am Hello! Could I get help with hex2obj settings for Frogger The Great Quest's models? I'll upload an example below.

I happen to have a model ripped with NinjaRipper, however I'm not actually sure which file is that model in the games files.

So, I'm asking here for help. Thanks!


File (Big mushroom): https://www.dropbox.com/s/yximlybydgiqo ... IG.VTX?dl=0
Yeah I'm wondering this too

Re: Frogger The Great Quest 3D Model Format

Posted: Sat Jan 15, 2022 12:25 pm
by shakotay2
@JamesBone: using hex2obj requires some basic understanding of 3D model formats.
Did you try the Noesis script from Bigchillghost?

btw: quoting a thread's first post whose issue has already been solved (more or less) doesn't make sense somehow, does it? :?