DragonRuines4 wrote: ↑Thu Sep 17, 2020 5:36 am
Hello. You said you got the files and textures. can you do a tutorial on that? I haven't had luck with this at all.
This might be blind leading the blind but I'll try - here are the steps I used to get where I am currently.
EXTRACT : RPF's from the pkg file.
ADD : rdr2.exe / 002core_6_win64.dll / filenames.txt / meta_list.txt to folder
UNPACK : RPFs onto rdr2.exe to unpack - I did this one at a time and renamed the folder that was created each time.
I'll use the PACKS_0 as an example since that's where a lot of the model files are
GO TO : PACKS_0 > > BASE > MODELS - Find a lot more RPFs
ADD : rdr2.exe / 002core_6_win64.dll / filenames.txt / meta_list.txt to folder
REPEAT : UNPACK : RPFs onto rdr2.exe to unpack - I did this one at a time and renamed the folder that was created each time.
Once these are extract you should have folders filled with META / TEXTURE / MODELPACK files
Note : For TEXTURE files - I just again add rdr2.exe / 002core_6_win64.dll / filenames.txt / meta_list.txt to folder and unpack.
GO TO : PACKS_0 > BASE > DATA > METAPEDS - these RPFs contain the PSIN files
ADD : rdr2.exe / 002core_6_win64.dll / filenames.txt / meta_list.txt to folder
REPEAT : UNPACK : RPFs onto rdr2.exe to unpack - again, I did this one at a time and renamed the folder that was created each time.
Note : Now you should have folders with PSIN files
CREATE : Folder with rdr2.exe / 002core_6_win64.dll / filenames.txt / meta_list.txt
I'm going to use the cavehermit as an example since he didn't have too many files.
ADD : cs_CAVEHERMIT.PSIN and meta_base_CAVEHERMIT.META
UNPACK : So I just selected both files and dropped them on rdr2.exe - this creates a PARTS folder with a cs_CAVEHERMIT_00.txt file inside.
MOVE : cs_CAVEHERMIT_00.txt file to where rdr2.exe is
ADD : cs_cavehermit_ms1_merge_2.MODELPACK file - I just did a search for CAVEHERMIT and located modelpack files. I copy and paste those in the folder
UNPACK : cs_CAVEHERMIT_00.txt - this creates cs_CAVEHERMIT_00.ascii / cs_CAVEHERMIT_00_materials.txt
And this is where I'm at
The materials.txt lists all the textures you need. I tried locating the modelpack files using this but it was hit and miss.
Anyway, maybe you can try it out and get further than me and share what you come up with.