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Re: Summoner 2 (PS2) *.VPP

Posted: Tue Sep 03, 2019 4:56 pm
by DKDave
All of the .vse files in that Punisher VOICE.VPP archive are headerless PSX audio, so you can use GENH with the values I mentioned, or create a TXTH file to play them in Foobar. If you want a TXTH file I've probably still got a copy somewhere.

Re: Summoner 2 (PS2) *.VPP

Posted: Wed Sep 04, 2019 10:38 pm
by ZT111
Do you still have a TXTH?

Re: Summoner 2 (PS2) *.VPP

Posted: Fri Sep 06, 2019 11:50 pm
by DKDave
Yes, sorry. Here it is:

codec = PSX
sample_rate = 22050
channels = 1
start_offset = 0x0000
num_samples = data_size

If you save that as .vgmstgream.txth and rename all the .vse files to .vgmstream, they will play.

Re: Summoner 2 (PS2) *.VPP

Posted: Sat Sep 07, 2019 5:29 am
by ZT111
Thank you. This is working just fine. I also realized the .vmu format is used here in Punisher as well, but it also seems to be slightly different?
http://www.mediafire.com/file/zt92fix7u ... u.zip/file

Re: Summoner 2 (PS2) *.VPP

Posted: Sat Sep 14, 2019 5:36 am
by GenericRipper
Hi, you seem to have wrong d_club_1 file: it's supposed to have *.vse extension & much smaller size, this is what I got when I ripped VGM from the game using rfguerrilla.bms. Get my version of d_club_1.vse & above *.TXTH should work for it.

As for other samples - try this TXTH out:

codec = PSX
interleave = 0x4000
sample_rate = 22050
channels = 2
start_offset = 0xc
num_samples = data_size

BTW if you wanna get BGM you can get my gamerip with mono tracks separated from stereo ones & assigned (approximate) frequency values. Send a PM if you're interested.

Later!

Re: Summoner 2 (PS2) *.VPP

Posted: Sun Sep 15, 2019 4:44 pm
by ZT111
Thanks, this is working just fine also. That d_club_1 is from the demo, that's why it has .vmu extension.

Re: Summoner 2 (PS2) *.VPP

Posted: Wed Sep 13, 2023 7:07 am
by marcoxD95
I have a problem too that I thought would fit best into this thread here.

Basically I have extracted the music from Red Faction 2 (PS2) which was in .VPP files as well.
I ended up with .VMU files. They seem to be some kind of PSX SS2 audio file, probably similar to stuff like Summoner 2 here.

I also found a really old thread about it which was from 2012 which makes these files playable BUT there is one problem...
They do not play as they should and sound garbled and like the header isnt entirely correct.
Here is the thread for reference: viewtopic.php?p=74188&hilit=red+faction+2+vmu

Ive tried multiple tools and ways to make them play properly but couldnt find anything out.

Here are the files in question for research:
https://disk.yandex.com/d/CH0Im2XkSixsZg

Here is also a way smaller version with only one sample .VMU for people who are bandwith limited:
https://disk.yandex.com/d/TOxf-PG1wNP-4Q