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Collada .DAE open and convert

Posted: Thu Jul 11, 2019 8:37 am
by SporeAltair
How I hate this format.

I have a model from the game Godzilla PS4 2015. Model in .dae format.

I do not know how to open it, Blender, FBX Converter, 3DS Max, all these programs give an error.
There is also an option to edit .dae through XML, but when I open .dae in NotePad++, strange hieroglyphs open up for me.

When the computer is free, I'll drop the archive with the models.

Re: Collada .DAE open and convert

Posted: Thu Jul 11, 2019 9:58 am
by SporeAltair

Re: Collada .DAE open and convert

Posted: Thu Jul 11, 2019 4:33 pm
by roswell
They're not Collada .dae. They're PhyreEngine game files. They're binary files with reversed 'RYHP' magic header. PHYR = PhyreEngine.

Re: Collada .DAE open and convert

Posted: Thu Jul 11, 2019 4:59 pm
by shakotay2
You can use hex2obj to display the mesh:
.
machinehand.png

Re: Collada .DAE open and convert

Posted: Thu Jul 11, 2019 5:12 pm
by SporeAltair
And what about the bones?

Re: Collada .DAE open and convert

Posted: Thu Jul 11, 2019 5:29 pm
by shakotay2
Don't have the time to get the joints (in pl06_mechagidra.dae for example) atm, sorry.