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Midnight Club LA PS3/X360

Posted: Tue Jun 18, 2019 5:52 pm
by mono24
Hi everyone.

I have following two samples from each console, and I cant tell if they are encrypted or compressed, or if they are even possible to be extracted from them, meshes/textures.
Its just a random sample, those of you experienced please have a look and maybe something can be done?
Already where extracted from the RPF archive and they have no names or extensions, just similar header it seems.
Also the extraction key is interchangeable between consoles to dump the RPF.
If necessary I can provide other samples for future research, thank you.

https://mega.nz/#F!W19gQKyb!BCJlpAXbO3bJ-C-xwtaaMA

Re: Midnight Club LA PS3/X360

Posted: Tue Dec 31, 2019 8:37 pm
by shakotay2
From the biggest file (0xbada2c0c) in your PS3 zip, "offzipped":
.
PS3_dat.png
(worth to be examined in detail, isn't it?)

Re: Midnight Club LA PS3/X360

Posted: Wed Jan 01, 2020 5:20 am
by Bigchillghost
The files will require further unpacking after decompression.
(Decompressed data from 0xbada2c0c, ps3 ver.)
dirStruct.png

Re: Midnight Club LA PS3/X360

Posted: Thu Jan 02, 2020 11:48 pm
by shotty
I was told to post here instead of a thread i created
I managed to unpack one of the map files from the game but i'm not entirely sure on where to go from there
I think it's a format used in a game made around the same time (i.e GTAIV or Max Payne 3 etc) but I don't know where to start in opening or extracting this file
https://www.dropbox.com/s/yo3otvkwitgmp ... c.zip?dl=1

Re: Midnight Club LA PS3/X360

Posted: Fri Jan 03, 2020 1:55 am
by mono24
It seems to be one of those PS3 games, difficult to work with due to compressions and what not, one of the reasons no one ever had a crack at it per say, due to its complexity, was too interested to export the map as in-game, who knows maybe in the future.

Re: Midnight Club LA PS3/X360

Posted: Fri Jan 03, 2020 2:20 am
by shotty
mono24 wrote: Fri Jan 03, 2020 1:55 am It seems to be one of those PS3 games, difficult to work with due to compressions and what not, one of the reasons no one ever had a crack at it per say, due to its complexity, was too interested to export the map as in-game, who knows maybe in the future.
Someone has ported the map to GTAV once

https://www.dropbox.com/s/vv6zbxa0vx4bt ... w.png?dl=1
Someone from FiveM did it by the looks of it

Re: Midnight Club LA PS3/X360

Posted: Wed Dec 16, 2020 3:44 am
by MatiTheMudkip
Heard about this place, and wanted to know if anybody would be by then able to explain like, if is possible to decode or decrypt this files, if is possible then, maybe by then i might be able to bring some more rips to the table, this are unpacked but have that weird compression or encryption too


https://www.mediafire.com/file/ue3en44w ... 6.rar/file
https://www.mediafire.com/file/z522ssl8 ... 9.rar/file

Files are from Xbox 360 doe, din't find any PS3 iso of the game

Re: Midnight Club LA PS3/X360

Posted: Sun Dec 20, 2020 2:50 pm
by Machinedramon
you can unpack them with XTD editor for rockstargames(Red dead and so on), it will say RSC files though, those should be the same format, once you unpack them you get the raw information, though, there is little to not much support on specific tools for unpacking, and highly doubt anyone will be taking the legal risk anytime soon

Re: Midnight Club LA PS3/X360

Posted: Tue Dec 29, 2020 7:45 pm
by MatiTheMudkip
Machinedramon wrote: Sun Dec 20, 2020 2:50 pm you can unpack them with XTD editor for rockstargames(Red dead and so on), it will say RSC files though, those should be the same format, once you unpack them you get the raw information, though, there is little to not much support on specific tools for unpacking, and highly doubt anyone will be taking the legal risk anytime soon
What ya mean with legal risk there? like, the tools needed to use this are like in the line of possible legal use stuff?