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Spiderman PS4
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- MEGAVETERAN
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Re: Spiderman PS4
yes. a list of textures will be extracted, and you can retrieve them all by running that list through the tool again
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- MEGAVETERAN
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Re: Spiderman PS4
its only possible if the tool crashed in the middle of a zone file
this never happened to me
Re: Spiderman PS4
Here is an example with tile_p36_ground.zone extraction. I've extracted 700+ of these with no crash, the tool is working amazingly well.
I just don't understand what I'm doing wrong to miss the textures![Embarassed :oops:](images/smilies/[colon]uh.gif)
I just don't understand what I'm doing wrong to miss the textures
![Embarassed :oops:](images/smilies/[colon]uh.gif)
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- MEGAVETERAN
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Re: Spiderman PS4
ah, i just checked my code
yes, i WAS planning materials for maps, but it was never finished because nobody was interested
so no, you can't currently get textures for maps
Re: Spiderman PS4
Just a simple question that would eventually save a bunch of time: when importing a model.ascii on Blender, all the meshes are named sm_1, sm_2, sm_3, etc. Would it be possible to get the model names on these meshes?
I'm working on zones and finding correct objects is a pain.
Thanks,
Gabz
I'm working on zones and finding correct objects is a pain.
Thanks,
Gabz
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- MEGAVETERAN
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Re: Spiderman PS4
i'm not sure what you mean when you say "finding correct objects".gabz wrote: ↑Mon Jul 05, 2021 7:12 pm Just a simple question that would eventually save a bunch of time: when importing a model.ascii on Blender, all the meshes are named sm_1, sm_2, sm_3, etc. Would it be possible to get the model names on these meshes?
I'm working on zones and finding correct objects is a pain.
Thanks,
Gabz
there's no such a thing as model names in this game.
Re: Spiderman PS4
I am looking for a way to find each objects included in a zone to be able to texture them. For single object it's easier since you get a material.txt for a single mesh, but for a zone - even if we had a material.txt - it's almost impossible to know which texture goes where.
Is there any workaround? I am willing to spend time and efforts on this, but I'm just lost on how to make it easier.
Is there any workaround? I am willing to spend time and efforts on this, but I'm just lost on how to make it easier.
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- MEGAVETERAN
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- Joined: Tue Mar 24, 2015 8:12 pm
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Re: Spiderman PS4
You can't "find" scene objects as single objects, they only exist inside of a zone.gabz wrote: ↑Mon Jul 05, 2021 10:10 pm I am looking for a way to find each objects included in a zone to be able to texture them. For single object it's easier since you get a material.txt for a single mesh, but for a zone - even if we had a material.txt - it's almost impossible to know which texture goes where.
Is there any workaround? I am willing to spend time and efforts on this, but I'm just lost on how to make it easier.
And there are 10.000 of objects in a typical map, spiderman does maps splitting them into really small parts.
Right now i'm busy with maps for 2 other games, so i have no time for anything else.
Re: Spiderman PS4
Hi . I just want to ask a favor . Can some pack up the textures for ffh stealth suit and Electro and share it to me ? It will be of great help!! Thanks ,
Have an enjoyable day![Smile :)](images/smilies/[colon]).gif)
Have an enjoyable day
![Smile :)](images/smilies/[colon]).gif)
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- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
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