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Re: Spiderman PS4

Posted: Wed Dec 02, 2020 9:38 pm
by ugo9p5
daemon1 wrote: Wed Dec 02, 2020 9:27 pm
ugo9p5 wrote: Wed Dec 02, 2020 7:41 pm Thanks a lot can't wait to test it on maps !
Why wait? It was working all this time. There was only a little issue which was not even visible from the first look.
i had some problems working with maps an was a bit sad that no materials files was included with the maps (which means harder setup) so i just give up for a bit but this update even tho it has no major change motivated me to try again
(btw i found stan lee after researching every civilains it works perfectly ! )

Re: Spiderman PS4

Posted: Wed Dec 02, 2020 10:10 pm
by daemon1
ugo9p5 wrote: Wed Dec 02, 2020 9:38 pm was a bit sad that no materials files was included with the maps
i could think about adding it, but nobody asked...

Re: Spiderman PS4

Posted: Wed Dec 02, 2020 11:06 pm
by ugo9p5
daemon1 wrote: Wed Dec 02, 2020 10:10 pm
ugo9p5 wrote: Wed Dec 02, 2020 9:38 pm was a bit sad that no materials files was included with the maps
i could think about adding it, but nobody asked...
:D can you please add material support for the zone file :mrgreen:
tried different method by using the chunks of a zone map in the model list but didn't work properly :(

Re: Spiderman PS4

Posted: Thu Dec 03, 2020 12:34 pm
by Andrei867
I legit do not know how to uncompress the toc file

Re: Spiderman PS4

Posted: Thu Dec 03, 2020 11:05 pm
by mono24
ugo9p5 wrote: Wed Dec 02, 2020 9:38 pm(btw i found stan lee after researching every civilains it works perfectly ! )
Care to share the location? I mean only head couldn't be found, unless most of us overlooked and actually does exist in the game.

Re: Spiderman PS4

Posted: Fri Dec 04, 2020 12:24 am
by ugo9p5
mono24 wrote: Thu Dec 03, 2020 11:05 pm
ugo9p5 wrote: Wed Dec 02, 2020 9:38 pm(btw i found stan lee after researching every civilains it works perfectly ! )
Care to share the location? I mean only head couldn't be found, unless most of us overlooked and actually does exist in the game.
it actually exist, his head is stored as one of the civiliains
A50E43B99884F727 characters\civilians\heads\t4\t4_male_head_cau_06\t4_male_head_cau_06.model
Here's his location

Re: Spiderman PS4

Posted: Fri Dec 04, 2020 4:48 pm
by Crazy31139
Hi everyone, cant find Stan lee and AuntMay body, only can find heads in the npc folders, if someone finding this part of models, tell me path when me need see,phanx

Re: Spiderman PS4

Posted: Fri Dec 04, 2020 10:50 pm
by ugo9p5
Crazy31139 wrote: Fri Dec 04, 2020 4:48 pm Hi everyone, cant find Stan lee and AuntMay body, only can find heads in the npc folders, if someone finding this part of models, tell me path when me need see,phanx
Stan lee body is at
AFD74E6E97C08E77 characters\npc\npc_stanlee\npc_stanlee.model
And for aunt may body it must be in one of the civillian will try to search for it
if you need anything else let me know

Re: Spiderman PS4

Posted: Sat Dec 05, 2020 4:17 am
by Crazy31139
ugo9p5 wrote: Fri Dec 04, 2020 10:50 pm
Crazy31139 wrote: Fri Dec 04, 2020 4:48 pm Hi everyone, cant find Stan lee and AuntMay body, only can find heads in the npc folders, if someone finding this part of models, tell me path when me need see,phanx
Stan lee body is at
AFD74E6E97C08E77 characters\npc\npc_stanlee\npc_stanlee.model
And for aunt may body it must be in one of the civillian will try to search for it
if you need anything else let me know
Thanx for help

Re: Spiderman PS4

Posted: Wed Dec 09, 2020 8:25 pm
by LeMonde21
daemon1 wrote: Wed Dec 02, 2020 5:13 pm Tool updated!

- fixed some skeletal models with too many bones (doctor Octopus)
- fixed vertex normals on maps
Nice !

Re: Spiderman PS4

Posted: Wed Dec 16, 2020 2:06 am
by thesinfulpuppeteer
Hi. Thank you for the tools. I was able to extract the models and textures successfully and am using Blender to assemble them. I did have a couple of questions. I know the C map is color/diffuse, and N is normal, but what is G used for? Also, I noticed that the hand maps have alphas on the fingernails. Are the nails on a separate map, or is there a method to assemble them?

Re: Spiderman PS4

Posted: Wed Dec 16, 2020 11:01 pm
by ugo9p5
thesinfulpuppeteer wrote: Wed Dec 16, 2020 2:06 am Hi. Thank you for the tools. I was able to extract the models and textures successfully and am using Blender to assemble them. I did have a couple of questions. I know the C map is color/diffuse, and N is normal, but what is G used for? Also, I noticed that the hand maps have alphas on the fingernails. Are the nails on a separate map, or is there a method to assemble them?
G is often use for multiples maps, like roughness, metallic, and specular you just gotta separate them with a separate rgb node each value is stored in one color

Re: Spiderman PS4

Posted: Thu Dec 17, 2020 5:56 pm
by thesinfulpuppeteer
ugo9p5 wrote: Wed Dec 16, 2020 11:01 pm
G is often use for multiples maps, like roughness, metallic, and specular you just gotta separate them with a separate rgb node each value is stored in one color
Thank you for the clarification. As for the fingernails, I'll most likely be editing them in with Gimp or Krita. But I am still curious how they would have worked originally.

Re: Spiderman PS4

Posted: Sat Dec 19, 2020 9:55 am
by LeMonde21
[roll]

Re: Spiderman PS4

Posted: Sun Dec 20, 2020 7:48 pm
by Lord Kiri
LeMonde21 wrote: Sat Dec 19, 2020 9:55 am Can someone help me model swap in the game pls , I own a jailbroken PS4 but everytime I swap hashes it break the model and it is a cube , maybe I am missing other things to change

@daemon1 maybe you can give me more informations about how the toc file work ?
Do you have version 1.19 of the game?