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Posted: Tue Oct 10, 2006 4:41 pm
by lionheartuk
ech wrote:thanx for enlighten me regards to that, appreciate it much.
its ok.
Very much lokoing forward to gettign SOMETHING form MGS3 lol.
Best thing to do is to use STUNS on the file cut that I posted here in this topic.
Or of course make your own cut if you like i guess.
STUNS SHOULD make its output in your c:/documents and setting/(your current user name), It was in there when i was first using STUNS in the wrong way, THou now I use it correctly so its ok

Code: Select all

A better way instead of running CMD manually is to do this
- Make a new text document in the STUNS directory
- open the text document and type [b]cmd[/b] and then save and exit it.
- Change the .TXT extension to .bat.
Then u can run it easily and faster lol

Posted: Wed Oct 11, 2006 3:12 am
by ech
alright, thanx for the tips. been trying to deflate the stage.dat, and all i got is a very long and lots of 1kb file which is around 4.11mb, but i could`nt get anything such as the bgm that u had.

i tried the file stripper from turfster to strip bgm.dat, and all i could see is rip 2 files but only 1 is available which is bitmap file which could not be opened. what's a bink file anyway?

Posted: Wed Oct 11, 2006 12:40 pm
by The REAL
lionheartuk, you think that MGS3 files compressed with deflate-algoritm?

Posted: Wed Oct 11, 2006 4:29 pm
by lionheartuk
ech wrote:alright, thanx for the tips. been trying to deflate the stage.dat, and all i got is a very long and lots of 1kb file which is around 4.11mb, but i could`nt get anything such as the bgm that u had.

i tried the file stripper from turfster to strip bgm.dat, and all i could see is rip 2 files but only 1 is available which is bitmap file which could not be opened. what's a bink file anyway?
I am sure BINK is a video format lol.
Though maybe BINK is something else aswell, i just once saw a BLINK video player once.
Th STIPPER from Turfster?
Huh?
Please explain what you mean, Also can you please attach the extracted files from turfsters tool that you speak of as I have never heard of it.

Posted: Wed Oct 11, 2006 4:31 pm
by lionheartuk
ech wrote:alright, thanx for the tips. been trying to deflate the stage.dat, and all i got is a very long and lots of 1kb file which is around 4.11mb, but i could`nt get anything such as the bgm that u had.

i tried the file stripper from turfster to strip bgm.dat, and all i could see is rip 2 files but only 1 is available which is bitmap file which could not be opened. what's a bink file anyway?
I am sure BINK is a video format lol.
Though maybe BINK is something else aswell, i just once saw a BLINK video player once.
Th STIPPER from Turfster?
Huh?
Please explain what you mean, Also can you please attach the extracted files from turfsters tool that you speak of as I have never heard of it.
lionheartuk, you think that MGS3 files compressed with deflate-algoritm?
Well It cant hurt to check can it.
Maybe can get soemthing USEABLE from it, I have NO IDEA what its compressed or encrypted with, though i KNOW its encrypted for a fact.

Posted: Thu Oct 12, 2006 8:15 am
by ech
okay, will do. the file stripper is a tools which extract ogg/mpeg/3d file.

thought u knew about this though.

Posted: Thu Oct 12, 2006 11:50 am
by lionheartuk
ech wrote:okay, will do. the file stripper is a tools which extract ogg/mpeg/3d file.

thought u knew about this though.
Well i might do but I havent heard of it being by TURFSTER.
Attache it to your post next time, chances are I will know what it is and just havent realised by you sentances lol.

Posted: Thu Oct 12, 2006 1:36 pm
by The REAL
Any info about CODEC.DAT file format? It contains text data for codec dialogs.

Posted: Thu Oct 12, 2006 1:46 pm
by lionheartuk
The REAL wrote:Any info about CODEC.DAT file format? It contains text data for codec dialogs.
nope no info on it really.
But as you just said, it contains text for codec, It doesnt contain AUDIO at all though I know this.
What do you wan to DO with CODEC.DAT then?translate it what?
FOr translation i SUPPOSE it can simply be done with a hex editor providing the words and letters are IDENTICLE in length.
Ie: english word may be SOCK and other language translation must be EQUAL lengh and ammount of characters so SOKKU is INCORRECT and KOSO would be correct.

Posted: Fri Oct 13, 2006 6:28 am
by The REAL
Ie: english word may be SOCK and other language translation must be EQUAL lengh and ammount of characters so SOKKU is INCORRECT and KOSO would be correct.
Don't understand that you mind, my english soo poor :)

I want to get english text from CODEC.DAT, for translation. But text data has some encoding :(

Posted: Fri Oct 13, 2006 8:52 am
by ech
well, i try to be specific regards to the tools but i can`t post it as i`m not online via home- cybercafe.

it`s 2003-2006 TURFSTER tool all i can say.

Posted: Mon Oct 16, 2006 4:17 pm
by lionheartuk
ech wrote:well, i try to be specific regards to the tools but i can`t post it as i`m not online via home- cybercafe.

it`s 2003-2006 TURFSTER tool all i can say.
IL look into it now then.
Thanks dude.
But all im able to think of is STUNS and Solidus, file stripper I never heard of that, Il see what i can make of it now then.

Posted: Mon Oct 23, 2006 9:53 am
by The REAL
lionheartuk, what size (in bytes) of CODEC.DAT from your MGS3se DVD? Size of ELF? (SLUS* of SLES*)

Posted: Mon Oct 23, 2006 2:23 pm
by lionheartuk
The REAL wrote:lionheartuk, what size (in bytes) of CODEC.DAT from your MGS3se DVD? Size of ELF? (SLUS* of SLES*)
Pardon, I dont quiet understand what you mean there my friend.
The size of CODEC.DAT you want to know, Well tbh It doesnt really matter to me as I am not going to Extract or EDIT CODE.DAT anyways, as its a PS2 there would be no way to write the data BACK onto a disk, Then your looking at Illegal Copying and such.

The CODEC.ELF is only a few meg lol, All the .ELF files are but a few meg really.

Posted: Tue Oct 24, 2006 9:54 am
by The REAL
I mean that my codec.dat has 29839488 bytes :) NTSC version, English text only.