Re: Mortal Kombat 11
Posted: Sat May 04, 2019 1:27 pm
Hi, I'm new to this, could someone give me some kind of tutorial to export models please?
Yes we do.RedXenox311 wrote: ↑Sat May 04, 2019 11:02 pm ok, do we have to like recolor the textures ourselves?
You can export the UV map with blender and open it in photoshop as a new layer, on the diffuse one. Then, you can isolate the part you want to color with the select tool, and play with color hue/saturation and the layer mode options (multiply, overlay, soft light...). Idk if that's the best way... but I got some results with it.RedXenox311 wrote: ↑Sun May 05, 2019 7:16 pm Well, if anyone knows a easy way to recolor them, then let me know. or if someone knows how to get the uv map of each part of the model and is able to color that in.
First, you have to select the mesh in blender with the edit mode and you will see the UV map in UV/Image editor. Then, export the UV map as an image with UV menu and "export UV Layout" option. If thit is not clear (english is not my native language), check on google or youtube, there are a lot of tutorials.RedXenox311 wrote: ↑Sun May 05, 2019 8:34 pm if you can give instruction on how to at least export the uv map I should be able to get it in there and do that.
Try "SEK_GEAR_A_001_Color0" for the head and "SEK_SKIN_A_Color0" for the full body.RedXenox311 wrote: ↑Sun May 05, 2019 10:06 pm ok, look at the textures for sektor and tell me which ones to edit with the uv map image.
Using "SEK_Story.mesh" (model) with the two textures which I referred worked fine for me.RedXenox311 wrote: ↑Sun May 05, 2019 10:52 pm the skin one is blank, and the head just shows what looks to be the wire things that go on his head. :/