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Re: Mortal Kombat 11
Posted: Sun Jun 02, 2019 9:41 pm
by nars290
ghost777 wrote: ↑Thu May 09, 2019 2:32 am
Straight Edge wrote: ↑Thu May 09, 2019 1:00 am
Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.
Actually story models range in the 90 thousand polys, same as other full models, they just been broken up in a different way that's why the UV are different also. Its due to NRS outsourcing.
Where are the story mode Models if you dont mind me asking
Re: Mortal Kombat 11
Posted: Fri Jun 07, 2019 4:02 pm
by BlackKaos
Is there anyway anyone can provide these files to me?
GEARASSETS_SHA_ScriptAssets.psf
GEARASSETS_KAN_ScriptAssets.psf
ERM_01.smd
Re: Mortal Kombat 11
Posted: Sun Jun 09, 2019 5:30 pm
by thedeclic
HI, can someone tell me how to export the face morphs ? cant find a tutorial....
Re: Mortal Kombat 11
Posted: Sun Jun 09, 2019 6:03 pm
by thedeclic
lol sorry , i found it just had to use the morph tool instead of the models tool.
Re: Mortal Kombat 11
Posted: Mon Jul 01, 2019 1:52 pm
by ChaoticFusion40
i need the files from the game, pm me if you wish to do so.
Re: Mortal Kombat 11
Posted: Wed Jul 17, 2019 2:03 am
by sonvedita
not extract animation help..
Re: Mortal Kombat 11
Posted: Wed Jul 17, 2019 2:04 am
by sonvedita
not extract animation help..
Re: Mortal Kombat 11
Posted: Wed Jul 17, 2019 4:00 am
by sonvedita
how to import mesh.ascii file into blender or 3ds max
Re: Mortal Kombat 11
Posted: Wed Jul 17, 2019 5:08 am
by mono24
sonvedita wrote: ↑Wed Jul 17, 2019 4:00 am
how to import mesh.ascii file into blender or 3ds max
It is not possible in 3dsMax, but for Blender daemon1 has the .py script somewhere in the forum included in quite a few tools released by him, don't remember right now which thread, so you'll have to hunt for it in his threads.
Re: Mortal Kombat 11
Posted: Wed Jul 17, 2019 2:42 pm
by sonvedita
muito obrigado...
vou procurar
Re: Mortal Kombat 11
Posted: Wed Jul 17, 2019 3:52 pm
by sonvedita
daemon1 wrote: ↑Tue May 21, 2019 5:23 pm
A new test version which also outputs
material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
how do I get the mesh.ascii py script for blender
Re: Mortal Kombat 11
Posted: Wed Jul 17, 2019 11:37 pm
by mono24
sonvedita wrote: ↑Wed Jul 17, 2019 2:42 pm
muito obrigado...
vou procurar
sonvedita wrote: ↑Wed Jul 17, 2019 3:52 pmhow do I get the mesh.ascii py script for blender
You didn't even search what I suggested, threads by daemon1, lets say
Bloodborne or
Final Fantasy Dssidia NT have the .py script for Noesis, or look for
Blender XPS Tools to import in Blender.
Re: Mortal Kombat 11
Posted: Thu Jul 18, 2019 1:53 pm
by sonvedita
I looked in the forum more and I'm new to it, thank you more then blender even downloaded more of the error maybe I'm not doing it right
Re: Mortal Kombat 11
Posted: Thu Jul 18, 2019 2:00 pm
by sonvedita
Blender XPS Tools
I downloaded it I will try, because I had downloaded one that was on the net, I could not ... thank you very much, thank you very much ok
vlw tamo junto.....
Re: Mortal Kombat 11
Posted: Thu Jul 18, 2019 2:13 pm
by sonvedita