Page 1 of 1

Ripping models and textures from perfect dark XBLA.

Posted: Thu Apr 25, 2019 5:29 pm
by Neila gnohT
I was wondering was it possible because i've been looking into it for a long time, if so then what are the tools needed to extract the resources? And It is nice to meet you all.

Re: Ripping models and textures from perfect dark XBLA.

Posted: Fri Apr 26, 2019 5:08 pm
by AxelNoir
I don't know the method of how it's done but I have Joanna's model from XBLA a friend ripped, suppose a PM?

Re: Ripping models and textures from perfect dark XBLA.

Posted: Fri Apr 26, 2019 11:43 pm
by Neila gnohT
Pm'ed

Re: Ripping models and textures from perfect dark XBLA.

Posted: Wed Sep 25, 2019 5:24 am
by fredspider
The only method so far is ripping the with Xenia and 3D rippers, so the only content being ripped is what you see on screen.

As documented here:
http://www.shootersforever.com/forums_m ... c&start=30
http://www.shootersforever.com/forums_m ... php?t=7657

There is a long thread of the famous GE/PD users trying to solve the compression of PD XBLA files, but still no answer until this day:
http://www.shootersforever.com/forums_m ... php?t=5566

Re: Ripping models and textures from perfect dark XBLA.

Posted: Sun Mar 29, 2020 4:50 am
by Reapperrayne