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fallout new vegas map to blender
Posted: Thu Feb 28, 2019 4:12 pm
by philip92dk
anyone knows a way to port the entire map of fallout new vegas map into blender?
Re: fallout new vegas map to blender
Posted: Thu Feb 28, 2019 4:54 pm
by Phobos90
What do you mean by entire map? terrain + LOD or just Terrain?
I don't think there's a nice and easy way to do it, I would try Ninjaripper.
Re: fallout new vegas map to blender
Posted: Thu Feb 28, 2019 5:11 pm
by philip92dk
i am looking to get the Terrain. im going to try Ninjaripper then and see if i can get it too work.
Re: fallout new vegas map to blender
Posted: Thu Feb 28, 2019 5:55 pm
by Phobos90
If you only want the terrain maybe you can make a plane and add a displacement modifier with the heightmap of NV game world.
He's the hegihtmap:
https://www.nexusmods.com/newvegas/images/31353
Re: fallout new vegas map to blender
Posted: Thu Feb 28, 2019 6:04 pm
by philip92dk
well the terrain and all of the static models on it. thanks for the heightmap btw
Re: fallout new vegas map to blender
Posted: Thu Feb 28, 2019 6:20 pm
by philip92dk
i found something called Elder Scrolls Explorer that can load the terrain and all of the static models on it. it is in java i wonder if it can be mod so it can export the map
https://github.com/philjord/ElderScrollsExplorer