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RaceRoom Racing Experience .kluns

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zimex25
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RaceRoom Racing Experience .kluns

Post by zimex25 »

Hi! I extract .public file of RaceRoom Racing Experience by this scirpt https://aluigi.altervista.org/bms/raceroom.bms . I unpacked and I saw .kluns file but I don't know how extract from this model and textures. Old script for Quick BMS only 2 file extracted. Anybody can help me?
https://mega.nz/#!6kUDCYqC!mpGNwAporQUc ... XIZmAgXWnA
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shakotay2
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 »

maybe tomorrow;
steeringWheel.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
zimex25
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Re: RaceRoom Racing Experience .kluns

Post by zimex25 »

shakotay2 wrote:maybe tomorrow;
steeringWheel.png
awesome news!
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 »

about 85 single parts - I'll create a tool for it sooner or later:
bumper.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 »

chassis:
chassis.png
some strings:

/specialfx/default_gravel_particle_emitter*
/specialfx/default_tarmac_particle_emitter)
/specialfx/default_grass_particle_emitter'
/specialfx/car/front_waterspray_emitter,
/specialfx/default_tarmac_tiremark_generator+
/specialfx/default_grass_tiremark_generator,
/specialfx/default_gravel_tiremark_generator)
/specialfx/default_wet_tiremark_generator2
/specialfx/default_tarmac_particle_wheel_attractor

front_left, front_right
rear_left, rear_right

/cars/car_models/porsche/porsche_934turborsr/banger_spawnerJ
- /high_detail/rotatable_manager@
- /backfire_controllerC
- /car_effects_controller)

/specialfx/default_gravel_particle_system)
/specialfx/default_tarmac_particle_system
/specialfx/car/debris_system
/specialfx/car/spark_system&
/specialfx/car/front_waterspray_system%
/specialfx/car/rear_waterspray_system(
/specialfx/default_grass_particle_system#
/specialfx/car/exhaust_smoke_system!
/specialfx/car/black_smoke_system!
/specialfx/car/white_smoke_system
/specialfx/car/debris_emitter
/specialfx/car/spark_emitter#
/specialfx/car/exhaust_left_emitter$
/specialfx/car/exhaust_right_emitter)
/specialfx/car/engine_white_smoke_emitter)
/specialfx/car/engine_black_smoke_emitter>
/specialfx/default_tarmac_particle_turbulent_airflow_attractor

/cars/car_models/porsche/porsche_934turborsr/contact_shadow
- /high_detail/one_model
/cars/lod/lod_manager_type1d

engine

exhaust_left, exhaust_right
wiperl_locator, wiperr_locator

/animation/models/drivers/porsche_934turborsr_lp_driver9
/animation/sequencers/drivers/outside_view/default_paddle=
/cars/car_models/porsche/porsche_934turborsr/car_generic_data
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
zimex25
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Re: RaceRoom Racing Experience .kluns

Post by zimex25 »

Brilliant news! Here is other files (interior, skins and template) in .kluns files: https://mega.nz/#!CwVAkaAT!ViGA6SvVhufu ... Twv5Z-akR0
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

some news?
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shakotay2
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 »

need another kluns sample (I won't download 350 MB for it, sorry)
kluns wip.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: RaceRoom Racing Experience .kluns

Post by Acewell »

here is bms script to scan and rip the dds files from the *.kluns samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
math i = 1 
findloc OFFSET binary "\x44\x44\x53\x20"
do
    math OFFSET - 4
    goto OFFSET
    get SIZE long
    savepos OFFSET
    string NAME p "%s\%d.dds" FOLDER i
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET + SIZE
    goto OFFSET
    findloc OFFSET binary "\x44\x44\x53\x20" 0 ""
while OFFSET != ""
they are named in the order they are ripped, the names are actually stored
in the kluns files but i have not figured out how to find and link them all together. :(
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

Acewell wrote:here is bms script to scan and rip the dds files from the *.kluns samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
math i = 1 
findloc OFFSET binary "\x44\x44\x53\x20"
do
    math OFFSET - 4
    goto OFFSET
    get SIZE long
    savepos OFFSET
    string NAME p "%s\%d.dds" FOLDER i
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET + SIZE
    goto OFFSET
    findloc OFFSET binary "\x44\x44\x53\x20" 0 ""
while OFFSET != ""
they are named in the order they are ripped, the names are actually stored
in the kluns files but i have not figured out how to find and link them all together. :(
Sorry...work With all file.kluns?
Franc23
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

Acewell wrote:here is bms script to scan and rip the dds files from the *.kluns samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
math i = 1 
findloc OFFSET binary "\x44\x44\x53\x20"
do
    math OFFSET - 4
    goto OFFSET
    get SIZE long
    savepos OFFSET
    string NAME p "%s\%d.dds" FOLDER i
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET + SIZE
    goto OFFSET
    findloc OFFSET binary "\x44\x44\x53\x20" 0 ""
while OFFSET != ""
they are named in the order they are ripped, the names are actually stored
in the kluns files but i have not figured out how to find and link them all together. :(
Ok work...i tested...but 3d model? Sorry for my english :)
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shakotay2
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 »

here's a poorely tested mesh tool, .public files not supported.
(Driver, steering wheel and driver's seat are mirrored for some unknown reason.)

Enjoy or report bugs, if any:
Make_obj-RR RacExp.zip
update:
viewtopic.php?f=16&t=19347&p=147985&hil ... rs#p147985
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Last edited by shakotay2 on Tue Jan 29, 2019 10:04 pm, edited 2 times in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Franc23
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

shakotay2 wrote:here's a poorely tested mesh tool, .public files not supported.
(Driver, steering wheel and driver's seat are mirrored for some unknown reason.)

Enjoy or report bugs, if any:
Make_obj-RR RacExp.zip
thanks for your work man ;) ...but don t work with biggest file...(600 mb .kluns file don t work)
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shakotay2
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 »

Franc23 wrote: ...but don t work with biggest file...(600 mb .kluns file don t work)
I won't download such big files, sry, so I can't test them. (Don't be too greedy, hehehe. :D)
citr1.jpg
btw: I didn't care for the materialnames, there are too many strings to find and check in the .kluns file. I'm too busy with other projects.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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