Page 7 of 10
Re: Resident Evil 2 Remake - demo PAK file
Posted: Wed Jan 30, 2019 8:51 pm
by Darko
Re: Resident Evil 2 Remake - demo PAK file
Posted: Wed Jan 30, 2019 9:28 pm
by fil1969
you don't have to process pak files with xentax, only textures and mesh, to process pak files use quickbms with re2unpack
Re: Resident Evil 2 Remake - demo PAK file
Posted: Fri Feb 01, 2019 9:11 pm
by CzlowiekDrzewo
Appreciate all the help in this thread. I ran into another problem though. I'm at the stage of importing the .smc into Blender but I can't enable the script. I get and error:
Code: Select all
Traceback (most recent call last):
File "D:\XXXXX\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable
mod = __import__(module_name)
File "C:\Users\XXXXXX\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\smc_import.py", line 561
filter_glob: StringProperty(
^
SyntaxError: invalid syntax
I tried few older versions and I get pretty much the same thing on every one of them.
EDIT: Nevermind, it's an addon for 2.80. I'm a dumbass.
Re: Resident Evil 2 Remake - demo PAK file
Posted: Sat Feb 02, 2019 6:49 am
by abstrait
Is there any way to import the animation files in 3ds max ?
Re: Resident Evil 2 Remake - demo PAK file
Posted: Thu Feb 07, 2019 5:05 pm
by tnt
I modified the script to work with Blender 2.78 , using GlemyToto's version as a template
smc_import_2_78.zip
Re: Resident Evil 2 Remake - demo PAK file
Posted: Fri Feb 08, 2019 1:13 am
by cashgrany
Hello ;
How do we extract the .tex files; textures?
Re: Resident Evil 2 Remake - demo PAK file
Posted: Fri Feb 08, 2019 3:59 pm
by Gh0stBlade
Leon
Ada
Noesis importer almost finished
Re: Resident Evil 2 Remake - demo PAK file
Posted: Fri Feb 08, 2019 4:32 pm
by Darko
cashgrany wrote:Hello ;
How do we extract the .tex files; textures?
Read the thread.
Re: Resident Evil 2 Remake - demo PAK file
Posted: Fri Feb 08, 2019 4:52 pm
by cashgrany
thank you so much Darko ; I had misread; is it normal that some texture is blank?
Re: Resident Evil 2 Remake - demo PAK file
Posted: Fri Feb 08, 2019 6:07 pm
by alexsimm
I extracted files from re_chunk_000.pak by quickbms. I got files with .dat and .pfb adn other extensions. What should I do next ?
Re: Resident Evil 2 Remake - demo PAK file
Posted: Sat Feb 09, 2019 3:22 pm
by fil1969
Gh0stBlade wrote:Leon
Ada
Noesis importer almost finished
Awesome! Will supports sceneries and autotexture aswell?
Re: Resident Evil 2 Remake - demo PAK file
Posted: Sat Feb 09, 2019 9:37 pm
by Gh0stBlade
Resident Evil 2 Remake - [RE2] - [PC]/b]
fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19
I recommend using the .gltf file format for exporting
Supported:
1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334)
2. Auto texturing and material parameter parsing.
3. Textures (*.10)
Have fun.
Re: Resident Evil 2 Remake - demo PAK file
Posted: Sun Feb 10, 2019 6:36 am
by fil1969
Gh0stBlade wrote:Resident Evil 2 Remake - [RE2] - [PC]/b]
fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19
I recommend using the .gltf file format for exporting
Supported:
1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334)
2. Auto texturing and material parameter parsing.
3. Textures (*.10)
Have fun.
Autotextures doesn't work for me
EDIT:
The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please?
Re: Resident Evil 2 Remake - demo PAK file
Posted: Sun Feb 10, 2019 5:53 pm
by Gh0stBlade
fil1969 wrote:
Autotextures doesn't work for me
EDIT:
The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please?
It's not a bug in the code. Problem is some mdf files weren't named the same as the mesh file so you have to rename them manually. I could create some code that scans for certain suffixes but it's just a hack (and i don't like hacks in code).
Re: Resident Evil 2 Remake - demo PAK file
Posted: Sun Feb 10, 2019 6:12 pm
by fil1969
Gh0stBlade wrote:fil1969 wrote:
Autotextures doesn't work for me
EDIT:
The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please?
It's not a bug in the code. Problem is some mdf files weren't named the same as the mesh file so you have to rename them manually. I could create some code that scans for certain suffixes but it's just a hack (and i don't like hacks in code).
Some? Almost all!
anyway ok, just to be sure what i have to do.
btw thanks, even with this "problem",your script save a lot of work