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Re: Resident Evil 2 Remake - demo PAK file

Posted: Mon Jan 14, 2019 11:36 am
by completenoob
akderebur wrote:I just patched it quickly to load Leon properly. It still uses some hardcoded stuff and not suitable for general use. Also not all vertex types are supported. I have no plans to polish it and release it, since it is not my tool anyway.

Wait for semory to release a proper RE2 support. I don't think it will take too long.
Thank you.

Re: Resident Evil 2 Remake - demo PAK file

Posted: Mon Jan 14, 2019 12:04 pm
by ReginA
I extracted audio files. It's riff wave format in the code and I couldn't convert it with all vgm stuff i know. Any suggestions? Music wav files in the .pak files after extraction of main demo .pak file.

Re: Resident Evil 2 Remake - demo PAK file

Posted: Tue Jan 15, 2019 11:57 am
by Anthony7888
Hello you can give me a link to download the tool for Resident Evil 2 Remake

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 4:00 am
by benishandler
ReginA wrote:I extracted audio files. It's riff wave format in the code and I couldn't convert it with all vgm stuff i know. Any suggestions? Music wav files in the .pak files after extraction of main demo .pak file.
How did you get those .pak files to extract? It just fails for me with both the RE7 and RE2 Remake bms scripts.

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 6:34 am
by fil1969
benishandler wrote:
ReginA wrote:I extracted audio files. It's riff wave format in the code and I couldn't convert it with all vgm stuff i know. Any suggestions? Music wav files in the .pak files after extraction of main demo .pak file.
How did you get those .pak files to extract? It just fails for me with both the RE7 and RE2 Remake bms scripts.
RE7 script is useless, you have to use to use the Ekey re2_pak_unpack_r1 posted in previous page
Did you used the last "quickbms_4gb_files.exe"?

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 9:19 am
by GlemyToto
It just fails for me with both the RE7 and RE2 Remake bms scripts.
If it fails with the RE2 script, update your quickbms version.

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 11:05 am
by completenoob
Don't bother extracting the files. Unless you've figured out a way to view the data like the gentleman above who doesn't give two cents about explaining how he patched (or sharing his patched) SGM, then there's no point in extracting because you won't be able to view the files.

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 11:07 am
by howfie
akderebur wrote:I just patched it quickly to load Leon properly. It still uses some hardcoded stuff and not suitable for general use. Also not all vertex types are supported. I have no plans to polish it and release it, since it is not my tool anyway.

Wait for semory to release a proper RE2 support. I don't think it will take too long.
You can do whatever you want with the program my good man, I don't mind at all. You can even change the name on it if you want LMAO. I just can't look at games now or in the near future as my mind is lost elsewhere.

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 11:37 am
by akderebur
howfie wrote: You can do whatever you want with the program my good man, I don't mind at all. You can even change the name on it if you want LMAO. I just can't look at games now or in the near future as my mind is lost elsewhere.
I have seen your xnalara post. Sorry to hear that you are having a hard time. I hope everything gets sorted out soon.

In that case I will do some tests on different models, and release the modified program.

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 1:05 pm
by zaramot
Here's "alpha" maxscript and Noesis plugin for RE2 R, if anyone want to test it out. Skinned meshes should work, static partially xD Don't have a lot of samples. It's for those of you who prefer using 3ds max instead of something else :)

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 1:10 pm
by howfie
Nice zaramot, you still extracting models? You're a robot!

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 1:14 pm
by zaramot
howfie wrote:Nice zaramot, you still extracting models? You're a robot!
I'm an idiot aha ha ha! Nice to see you Steven :)

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 3:52 pm
by Darko
Does someone know where the models are stored??, I have checked the streaming folders but there's only textures there.

Edit:

Nevermind, I already found the models.

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 4:21 pm
by completenoob
zaramot wrote:Here's "alpha" maxscript and Noesis plugin for RE2 R, if anyone want to test it out. Skinned meshes should work, static partially xD Don't have a lot of samples. It's for those of you who prefer using 3ds max instead of something else :)
Thank you for script mate, really nice!
Darko wrote:Does someone know where the models are stored??, I have checked the streaming folders but there's only textures there.
I used the Quickbms script to unpack the Pak file and then use the script from zaramot to import the mes files the script extracted.

https://imgur.com/a/VcdIW29

I've selected all of them and put them on a separate folder just for convenience sake. I am yet to find the characters because there's a lot here. Police station main hall is 00000000000021e8.mes

https://imgur.com/a/Lc5mXbT

Dam that's some really nice optimization and low poly. They did a tremendous great job on textures and PBR fine tuning. Can't wait to find the characters. Texture wise, I can't get it to read them in noesis.

Re: Resident Evil 2 Remake - demo PAK file

Posted: Wed Jan 16, 2019 4:29 pm
by Nyotengu
I've unpacked everything with the quickbms script but I don't see any .10 files for the noesis plugin to read? Is there a trick to this? lol