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[PC] Shadow of the Tomb Raider Bigfile.000.tiger
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Strange, I have many files referencing lara, jonah and others. At least texture wise their assets seems to be stored in archives starting with paperdoll_piece e.g. paperdoll_piece_tr11_lara_crimson_huntress_torso or paperdoll_piece_jonah_head
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Here, I was in Cozumel, the big room, in the Explorer outfit, then switched to the default blue one. Then I fast traveled to Kuwaq Yaku and talked to the merchant. I also killed a spider.Gh0stBlade wrote:Any updated file list?
Can someone go to a campsite switch to all outfits then update the file listing?
Need more character model references, can only find default Lara. No jonah, young lara or costumes... hmm....
Thanks.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Bones, skinning works fine.
Some characters are indeed split into "paperdoll" pieces. Good luck piecing them all back together.... I guess...
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- HeliosAI
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
@Gh0stBlade
Out of curiosity, do they by any chance use hashes as bone names inside the file? If they do could the script read them? Would make joining models a little easier. Not a big deal tho.
Out of curiosity, do they by any chance use hashes as bone names inside the file? If they do could the script read them? Would make joining models a little easier. Not a big deal tho.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Bone names are not hashed, there are no bone names.o0Crofty0o wrote:@Gh0stBlade
Out of curiosity, do they by any chance use hashes as bone names inside the file? If they do could the script read them? Would make joining models a little easier. Not a big deal tho.
Tomb Raider: Underworld had a separate DTP file that stored bone names but I'm unsure if it's present in later games. If it is then I'd have to write a full DRM parser and the process of parsing the DRM plus all sections dynamically is unfortunately complicated and unknown.
Cheers.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Well done, can't wait for the pluginGh0stBlade wrote:
Bones, skinning works fine.
Some characters are indeed split into "paperdoll" pieces. Good luck piecing them all back together.... I guess...
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Mesh importer is available in the first post of this topic.
Please report bugs here, I will fix them but there probably aren't any.
If someone finds Lara's skeleton in (laracroft.drm DTPData folder) let me know. Skeletons are located in the DTPData. Reason: I'm not certain my code will load all skeletons, I only tested it on one. If it helps skeleton files usually start with 0x0B000000. I don't have the time to go through all sections unfortunately.
Cheers.
Please report bugs here, I will fix them but there probably aren't any.
If someone finds Lara's skeleton in (laracroft.drm DTPData folder) let me know. Skeletons are located in the DTPData. Reason: I'm not certain my code will load all skeletons, I only tested it on one. If it helps skeleton files usually start with 0x0B000000. I don't have the time to go through all sections unfortunately.
Cheers.
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- Crazy31139
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Hi, i extract laracroft.drm
in the DTPData folder i found - Section 5651.dtp
rename Section 5651.dtp to skeleton.skl and drop to RenderMesh folder
open in Noesis - Section 5648.tr11mesh
all bones work fine
in the DTPData folder i found - Section 5651.dtp
rename Section 5651.dtp to skeleton.skl and drop to RenderMesh folder
open in Noesis - Section 5648.tr11mesh
all bones work fine
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Good find, thank you.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Yo, guys! I can't thank you enough!
Ekey and Gh0stBlade did some amazing coding magic and everything works!
Just out of curiosity - is it possible to dump the morph targets (a.k.a. blend shapes)?
ROTR's rig was based entirely on blend shapes and even had 3 sets of face-region normal and mask maps.
Thank you again!
Ekey and Gh0stBlade did some amazing coding magic and everything works!
Just out of curiosity - is it possible to dump the morph targets (a.k.a. blend shapes)?
ROTR's rig was based entirely on blend shapes and even had 3 sets of face-region normal and mask maps.
Thank you again!
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
If someone extracted laracroft.drm from bigfile.update2 - the skeleton is "Section 5372.dtp".
Badass Lama's skeleton (same bigfile) is "Section 315.dtp".
Badass Lama's skeleton (same bigfile) is "Section 315.dtp".
- Crazy31139
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
i don't understand how get hair
only find - lara_hair_braid_rig
only find - lara_hair_braid_rig
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
From what I can tell, even on low settings you get PureHair, meaning it's not like in RotTR where you'd get a "conventional" mesh for the hair when choosing the lowest setting.Crazy31139 wrote:i don't understand how get hair
only find - lara_hair_braid_rig
There's also "lara_hair_all.drm" which should contain (in the dtp folder) the PureHair but I hadn't had any luck extracting it with daemon1's tools.
Edit: The hair-mesh for the survivor skin is in "paperdoll_piece_tr11_lara_tr9_yamatai_head".
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
If there are morph targets then it's probably in the dtp data. I'd say impossible to extract since there's hundreds of dtp filessydie wrote:Yo, guys! I can't thank you enough!
Ekey and Gh0stBlade did some amazing coding magic and everything works!
Just out of curiosity - is it possible to dump the morph targets (a.k.a. blend shapes)?
ROTR's rig was based entirely on blend shapes and even had 3 sets of face-region normal and mask maps.
Thank you again!
Click the thanks button if I helped!