mysterious texture maps in FFXV
Posted: Tue Sep 11, 2018 5:11 pm
A lot of the FFXV texture map formats have been documented by modders, but a number of maps (particularly ones with the NPCs) have yet to be explained. I'm wondering if anyone here might know how some of these work. There are two types in particular that are baffling.
1. the "_mm" maps. https://imgur.com/a/HimUI6t
These look like recolor maps to me and are clearly meant to be overlayed on the diffuse texture in some way, but I'm not sure how. Keep in mind the ModOrganizer (which only takes FBX) cannot make use of any Blender Cycles nodes or PBR nodes in general, so I need to find a way to make use of these in Blender render.
2. the "_noto" maps. https://imgur.com/a/Rvx7ROd
These maps appear with many of the npcs and appear to have all textures, including the normals, stacked into one file, but I'm not certain how to extract/decompose them properly.
I've linked imaged of each file with their original file name. Any thoughts would be much appreciated. Thanks!
1. the "_mm" maps. https://imgur.com/a/HimUI6t
These look like recolor maps to me and are clearly meant to be overlayed on the diffuse texture in some way, but I'm not sure how. Keep in mind the ModOrganizer (which only takes FBX) cannot make use of any Blender Cycles nodes or PBR nodes in general, so I need to find a way to make use of these in Blender render.
2. the "_noto" maps. https://imgur.com/a/Rvx7ROd
These maps appear with many of the npcs and appear to have all textures, including the normals, stacked into one file, but I'm not certain how to extract/decompose them properly.
I've linked imaged of each file with their original file name. Any thoughts would be much appreciated. Thanks!