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I need help with reading the .npk file format
Posted: Sat Sep 01, 2018 7:04 am
by dangtuan9x
In the zip file is the .npk file that I do not know how to open
I need help
It is taken from the game data file of Rules of Survival
help me
link file
https://drive.google.com/open?id=16gjpu ... 39ymWkiIsQ
Re: I need help with reading the .npk file format
Posted: Tue Feb 04, 2020 11:59 pm
by hyndai
Re: I need help with reading the .npk file format
Posted: Sun Oct 11, 2020 9:28 am
by CDHacker
Hello. Can this same script be used to reimport the modified files? If yes could you tell me how. I am new to modding.
Re: I need help with reading the .npk file format
Posted: Sun Oct 11, 2020 3:51 pm
by ikskoks
Yeah, in most cases it can be used for reimport.
Everything is explained in documentation
https://aluigi.altervista.org/papers/quickbms.txt
Re: I need help with reading the .npk file format
Posted: Sun Oct 11, 2020 7:09 pm
by CDHacker
but it doesn't that's the issue. it says "script invalid for reimporting, it uses MEMORY_Files." Any solution?
Re: I need help with reading the .npk file format
Posted: Sun Oct 11, 2020 7:15 pm
by ikskoks
if the original archive uses complex encryptions that require the
usage of MEMORY_FILEs to perform temporary decryption, then it's NOT
supported and the same is valid for chunked content (like those
scripts that use the command Append)
From version 0.6.6, QuickBMS has an experimental mode for reimporting
chunked files, it works very well with files saved directly to disk
and less well with those that use MEMORY_FILEs (most of my scripts).
In my opinion this feature is great but don't expect too much, with
some scripts you can have success but many others may not work.
I would suggest to use reimport2 mode or re-write the script to not use memory files.