AFL Evolution 2018 .wwm Maxscript
Posted: Mon Jul 30, 2018 10:53 am
maxscript for characters of AFL Evolution 2018
Supported:
- geometry
- uv (2 channels)
- bones
- weights
Unsupported:
- everything else
p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use existent bones.
p.p.s: I did a full research of the WWM format and I want to thanks zaramot (a local 3ds max guru) for the guidness through the maxscript functions and also for making bones and weights working.
Download: https://drive.google.com/file/d/16ycuVQ ... sp=sharing
Supported:
- geometry
- uv (2 channels)
- bones
- weights
Unsupported:
- everything else
p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use existent bones.
p.p.s: I did a full research of the WWM format and I want to thanks zaramot (a local 3ds max guru) for the guidness through the maxscript functions and also for making bones and weights working.
Download: https://drive.google.com/file/d/16ycuVQ ... sp=sharing