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Neighbours From Hell TGA
Posted: Sat Jun 16, 2018 3:55 pm
by Zekfad
Hello, I'm trying to make some adjustments to game textures and I have 1 issue:
I don't know how to convert game TGA to Photoshop readable format and back to game format.
I found that:
Animations have this format:
16 bit, 4A4R4G4B
The
backgrounds have this format:
16 bit, 5B, 6G, 5R
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Original post
Is there any converters for it?
Re: Neighbours From Hell TGA
Posted: Sat Jun 16, 2018 5:10 pm
by episoder
If you haven't noticed this, the samples on the old thread are not available anymore. We'd need something to try to work with tho.
Re: Neighbours From Hell TGA
Posted: Sat Jun 16, 2018 5:39 pm
by Zekfad
episoder wrote:If you haven't noticed this, the samples on the old thread are not available anymore. We'd need something to try to work with tho.
Yeah, sure, here some textures and parts of animation (extracted from game data):
SampleTextures.7z
Re: Neighbours From Hell TGA
Posted: Sun Jul 22, 2018 9:31 am
by Acewell
i don't know if episoder is coming back with something but
this Noesis python script will open your samples
tex_NeighboursFromHell_tga.zip
supports bgra4444
Re: Neighbours From Hell TGA
Posted: Sun Jul 22, 2018 2:25 pm
by Zekfad
AceWell wrote:i don't know if episoder is coming back with something but
this Noesis python script will open your samples
supports bgra4444
Thanks!
It's make possible to export to normal format, but what about export as NFH tga?
Re: Neighbours From Hell TGA
Posted: Sun Jul 22, 2018 4:26 pm
by Zekfad
And I made some improvements in your script, now it detects the mode ("b4 g4 r4 a4" or "b5 g6 r5").
tex_NeighboursFromHell_tga.7z