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Jurassic World Evolution
Posted: Wed Jun 13, 2018 3:17 pm
by trexjones
Hey guys! Haven't been here in a while, but figured I'd strike out and see if someone could help! Seeing as it's the 25th Anniversary of Jurassic Park and the new movie is around the corner, would someone be able to take a look at the texture and model files in here and see if they can come up with a script to extract the files inside?
Would really be appreciated!
https://mega.nz/#!7BIwHKzB!4AoPhu-htb10 ... iKLo94wVbw
Re: Jurassic World Evolution
Posted: Thu Jun 14, 2018 8:51 am
by Bigchillghost
Files used zlib compression. But the vertex format is strange. I only managed to get the UVs, the vertex coordinates might be stored somewhere else.
UV.jpg
Re: Jurassic World Evolution
Posted: Sat Sep 15, 2018 3:14 pm
by daemon1
yes, really weird coordinate format
Since there's not much demand for this obscure engine, first version only supports dinosaurs. But technically it must be possible to get anything from any game on this engine, because i already reversed the base of its data formats. I think even this tool MAY work with other games.
Tool usage:
drop .OVL file onto the tool.
ovs.textures_... files must be in the same dir if you want textures exported too.
Exported files will be in new ASCII format that supports bone rotations (as you may know).
Also OBJ file and SMD skeleton will be created.
Re: Jurassic World Evolution
Posted: Mon Sep 24, 2018 6:19 pm
by daemon1
Tool posted
Re: Jurassic World Evolution
Posted: Thu Sep 27, 2018 11:28 am
by Kaem
daemon1 wrote:Tool posted
You will try update the tool for extract characters like the Ranger/Workers? I only extract corrupt .obj's and .ascii's and 1kb .smd
And about the texture I need do something to open them?, I've tried let only the ".dds" and they're fucked.
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 4:21 am
by isocloud
Thank you. Texture do seem to be fucked for the most part atm.
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 5:26 am
by daemon1
textures are all correct DDS, most of them are DX10
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 4:32 pm
by Mcflyhigh1
I try at the Moment to fix the Trex Model... but can't open the Ascii File in Max or C4D xD
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 4:47 pm
by daemon1
why do you need to "fix" it?
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 4:50 pm
by Mcflyhigh1
He lost the whole UVW... that's what i have to fix
and bring her bones back in position
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 5:05 pm
by daemon1
Mcflyhigh1 wrote:He lost the whole UVW... that's what i have to fix
and bring her bones back in position
bones are in correct position. use noesis to convert ascii
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 5:10 pm
by Mcflyhigh1
I see.. i'm not a extraction profi.. i'm rather 3d designer
But i'm a little confused... all i see in Noesis is the SMD and the OBJ File :/
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 5:46 pm
by isocloud
Textures work but only in blender
can’t import into Unreal.
Anyways thank you, but will animations be able to be extracted in future updates?
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 6:03 pm
by daemon1
Mcflyhigh1 wrote:But i'm a little confused... all i see in Noesis is the SMD and the OBJ File :/
take .PY file from tool archive and put in into noesis "plugin / python" folder
Re: Jurassic World Evolution
Posted: Fri Sep 28, 2018 6:03 pm
by daemon1
isocloud wrote:Textures work but only in blender
can’t import into Unreal.
Anyways thank you, but will animations be able to be extracted in future updates?
i dont plan animation support
its not worth the time needed for it