Posted: Mon Apr 03, 2006 10:12 pm
Bravo...
I overlooked the Header for now. But you'll notice for each Image there is a 12 byte header. We'll assume all are DXT1 for now.Strobe wrote:As expected, it really is a DXT format with the header stripped.
ive tried creating a DDS + DXT header by hand with the resolution
of 128x128 and DXT1 marker, and that seems to work fine, here is
the result. the only part i dont understand is why the first
part of the image is distorted. maybe there are several textures in the
same file? , if so, there seems to be 2 of them. and for now, one of
them is correctly displayed with the DDS header. have fun. =)
GOOD POINT kaz. i didnt think about that one.Kazam wrote:the top of the skin that is distorted might be the fact that that is the helmet. Seeing people can choose from a lot of different helmets.
Same goes for the goggles and the boots.
You are on the edge of figuring this out! Cool! Good Luck!Strobe wrote:i did some further testing. and there seems to be other textures in the file.
ive tried reading the DXT as Mipmapped texture , and that reveals other
textures, which however are read in the wrong resolution, so
I dont belive these are mip maps, instead new textures.
what goes against the case is though, if you look close at the beginning of the file at offset 160 there is a 1000 0000 1000 0000 which would simply translate into 16x16. and further down there is a (offset 304) 2000 0000 2000 000 = 32x32 , and further down (offset 824) 4000 0000 4000 0000 = 64x64
...this cannot be a pure coincidence....its structured just like if there were mip maps in the texture....=o
Edit:
oh, suprise. offset 2854 contains 8000 0000 8000 0000 = 128x128
Strobe wrote:i did some further testing. and there seems to be other textures in the file.
ive tried reading the DXT as Mipmapped texture , and that reveals other
textures, which however are read in the wrong resolution, so
I dont belive these are mip maps, instead new textures.
what goes against the case is though, if you look close at the beginning of the file at offset 160 there is a 1000 0000 1000 0000 which would simply translate into 16x16. and further down there is a (offset 304) 2000 0000 2000 000 = 32x32 , and further down (offset 824) 4000 0000 4000 0000 = 64x64
...this cannot be a pure coincidence....its structured just like if there were mip maps in the texture....=o
Edit:
oh, suprise. offset 2854 contains 8000 0000 8000 0000 = 128x128
Your work is much appreciated. These images are starting to look more like the format used in Flat Out and Trackmania. With those games the files are dds 512x512 with usually around 12 mip levels. Silver your work is very promising. I am assuming there is a different dxt compression at work here. The 128 as the higest resolution doesnt seem likely for MVA unleashed. Maybe play around in the 512 with at least 8 to 12 mip levels area would be my guess. Thanks for your efforts.Silver wrote:All Textures are embedded as seperate files.
I've already worked out everything except for the Header. They ripped mip maps as a seperate texture if anything.
Edit: All files ripped. Mip Maps are split. File is ascending from lowest to highest resolution.
I need another file to actually work header out.
I have only that one file to go on. It is 128x128 max file is > 12kb. I'd like to see another one if someone has one greater than 128. I'm thinking they are using mip maps all the way until 8x8. I have to see something bigger to be able to tell.Clutch wrote:
Your work is much appreciated. These images are starting to look more like the format used in Flat Out and Trackmania. With those games the files are dds 512x512 with usually around 12 mip levels. Silver your work is very promising. I am assuming there is a different dxt compression at work here. The 128 as the higest resolution doesnt seem likely for MVA unleashed. Maybe play around in the 512 with at least 8 to 12 mip levels area would be my guess. Thanks for your efforts.
Thanks! (seemed my previous post was incorrect now...)ocr_smokngrn wrote:HERE IS A COMPLETE GEAR SET AND A BIKE SET.
http://home.comcast.net/~smesple/Data.rar
iD ALSO LIKE TO UPLOAD A FEW MODELS.