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[Resident Evil 5] - .FWSE format sound effects

Posted: Mon Apr 30, 2018 3:15 pm
by Amy
Hello everyone!

I have a question, is there any tool capable of CONVERTING .FWSE format audio files to .WAV?

I have looked everywhere into it but I can't seem to find any. I am also 0% skilled with coding so writing a tool myself would be nearly impossible (trust me, I tried coding a calculator in C++ once and I got a headache after 4 hours of trying).

Thank you very much for your answer,

Amy.

EDIT:

File sample: http://www.mediafire.com/file/z6yw34qbspe3e56/25.FWSE

Re: [Resident Evil 5] - .FWSE format sound effects

Posted: Sun May 13, 2018 7:49 am
by zac43
I would like to see this aswell, i tried to make some understanding over the fwse format with no sucess, i have no idea about coding neither but i have the hope that someone with the right skills can figure this out, thanks for read my message

Re: [Resident Evil 5] - .FWSE format sound effects

Posted: Sun May 20, 2018 2:11 pm
by PredatorCZ
MTF v1 games were always used ADPCM, Vorbis and SE codecs, my knowlege of audio codecs is very limited, so I don't know what SE codec really means.

Code: Select all

	uint ID;
	uint Version;
	uint fileSize;
	uint bufferOffset;
	uint numChannels;
	uint numSamples;
	uint sampleRate;
	uint sampleDepth;
	char palette[992]; //4bit?

Re: [Resident Evil 5] - .FWSE format sound effects

Posted: Tue May 29, 2018 10:02 am
by zac43
PredatorCZ wrote:MTF v1 games were always used ADPCM, Vorbis and SE codecs, my knowlege of audio codecs is very limited, so I don't know what SE codec really means.

Code: Select all

	uint ID;
	uint Version;
	uint fileSize;
	uint bufferOffset;
	uint numChannels;
	uint numSamples;
	uint sampleRate;
	uint sampleDepth;
	char palette[992]; //4bit?
thanks so much, do you think that it'll be possible to write a tool to handle in specific this formar? I tried to talk to Gh0stBlade (he have experience writing tools for this format) about this and he said that he have a tool but he have no intentions on sharing it, so if anyone could help me i could even pay for it.

Re: [Resident Evil 5] - .FWSE format sound effects

Posted: Wed May 30, 2018 9:31 am
by NightFuri0us
zac43 wrote:i could even pay for it.
+1

Re: [Resident Evil 5] - .FWSE format sound effects

Posted: Sun Dec 29, 2019 10:33 pm
by PredatorCZ
As of recent time, I had made SPAC extractor with built in FWSE converter.
https://github.com/PredatorCZ/RevilToolset
I will also try to post a converter into the vmgstream project, since it's already part of it, but only on my fork so far.
After that, a raw FWSE files can be opened/converted by any app using vgmstream or it's plugins.

Re: [Resident Evil 5] - .FWSE format sound effects

Posted: Sat Jan 04, 2020 12:50 pm
by PeterZ
PredatorCZ wrote: Sun Dec 29, 2019 10:33 pm As of recent time, I had made SPAC extractor with built in FWSE converter.
https://github.com/PredatorCZ/RevilToolset
I will also try to post a converter into the vmgstream project, since it's already part of it, but only on my fork so far.
After that, a raw FWSE files can be opened/converted by any app using vgmstream or it's plugins.
Is there any tutorial? I tried on pc and it just says:invalid format.Thread{0x4E4}

Re: [Resident Evil 5] - .FWSE format sound effects

Posted: Thu Jan 09, 2020 2:53 pm
by PredatorCZ
It doesn't work on fwse files, only on SPC archives, that contains them.