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Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sun Jan 13, 2019 2:13 am
by oamio
It does not seem to be in file extration
Captured from running game

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Tue Jan 15, 2019 2:01 pm
by oamio
Captured by a ninja ripper
The skirt is not correctly

I want you to let me know if anyone has a way

The upper part of the skirt is seen collapsed
The direction is rotated, I think it probably looks like a cloth simulation

https://mega.nz/#!NBFi3CjS!UIsnpKAZ9sIB ... WiiR5jAvgQ

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Wed Jan 16, 2019 2:04 am
by lionheartuk
oamio wrote:Captured by a ninja ripper
The skirt is not correctly

I want you to let me know if anyone has a way

The upper part of the skirt is seen collapsed
The direction is rotated, I think it probably looks like a cloth simulation

https://mega.nz/#!NBFi3CjS!UIsnpKAZ9sIB ... WiiR5jAvgQ
Would you mind explaining how you were able to capture a running PS4 games meshes using a ripper designer for exe files on PC?

As I'd love to be able to do this.

I know it requires particular firmware, however beyond that, i can't imagine.

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Thu Jan 17, 2019 1:51 am
by oamio
I worked on PC version, not Ps4

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Thu Jan 17, 2019 8:54 am
by lionheartuk
oamio wrote:I worked on PC version, not Ps4
Sorry, I might be misunderstanding.

You used the PC version of ninjaRipper, to Rip 3D models of final Fantasy Dissidia NT, whilst playing the game on a PS4.

Am I understanding that correctly? As if so, I was entirely unaware this was possible and this is very interesting.

Edit: Nevermind I understand now, you're ripping from a different game, but just posting in the same topic as the tools works in both.

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sat Jan 26, 2019 10:54 am
by xXArinXx
Long time lurker and first I would like to say thank you for all those working hard to make model ripping an easier world!

Getting straight to the point, I'm putting out a bounty. For anyone who rips Rinoa's model from Dissidia NT will be rewarded with monetary compensation. The requirements are not very high either. All I request at the very least is the model and textures, no rigging or porting required. Even a OBJ file with the textures separate would be sufficient.

Though the bounty will increase if rigging is included. And more if you manage to get both main and alternative costume models.

If this isn't allowed, then I apologize. But if you are interested, please send me a PM. And as all bounties go, it will be first in, first serve. The time limit is until the models are made public through a different source.

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sat Jan 26, 2019 12:06 pm
by daemon1
xXArinXx wrote:Rinoa's model from Dissidia NT
prepare to wait for several years
and bounty will NOT help

new models from PS4 will not be available for a long time

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sat Jan 26, 2019 4:09 pm
by xXArinXx
daemon1 wrote:
xXArinXx wrote:Rinoa's model from Dissidia NT
prepare to wait for several years
and bounty will NOT help

new models from PS4 will not be available for a long time
Thanks for the reply.

I'm not too savvy with ripping models from console exclusive games, but what it the cause that is limiting users to rip from a game that was previously rippable?

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sat Jan 26, 2019 4:37 pm
by daemon1
xXArinXx wrote:what it the cause that is limiting users
sony is that cause
game updates with new content --> becomes not available

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sat Jan 26, 2019 10:03 pm
by fullinu
Thanks for the tool to extract Nioh archives!

However, as someone notices, there is indeed a problem with % of available content.
What I have noticed:
- lack of some characters models in archive_11.lnk (there are 14 DAT files that probably could be 7 pairs of model+texture, including Okatsu - assuming this is an archive with selectable player skins)
- lack of ALL weapons and ALL armors textures and probably models (except those armors that were shipped with selectable playable characters in archive_11.lnk and archive_10.lnk) but even if we have models somewhere, without textures this is a no-go

Big chunk of game content currently left out; I suspect this content is stored in currently unused files. I believe that Nioh BMS script accurately extract all files from archves without overwriting as final size matches size of archive.

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sun Jan 27, 2019 8:05 am
by daemon1
fullinu wrote:Big chunk of game content currently left out; I suspect this content is stored in currently unused files.
what do you mean under "currently unused files" ?

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sun Jan 27, 2019 12:25 pm
by fullinu
daemon1 wrote:
fullinu wrote:Big chunk of game content currently left out; I suspect this content is stored in currently unused files.
what do you mean under "currently unused files" ?
Well, it's only my assumption, that some textures and meshes are hidden in other files, other than GT1/MDL/G1M archives.

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Mon Jan 28, 2019 2:06 am
by lionheartuk
fullinu wrote:
daemon1 wrote:
fullinu wrote:Big chunk of game content currently left out; I suspect this content is stored in currently unused files.
what do you mean under "currently unused files" ?
Well, it's only my assumption, that some textures and meshes are hidden in other files, other than GT1/MDL/G1M archives.
It's not the case.
These characters are DLC, the content doesn't exist in the original game, its downloaded and installed onto the console after purchase.

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Mon Jan 28, 2019 2:42 am
by fullinu
lionheartuk wrote:It's not the case.
These characters are DLC, the content doesn't exist in the original game, its downloaded and installed onto the console after purchase.
You again?

Stop talking nonsense.

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sat Feb 02, 2019 4:16 pm
by oamio

It's not the case.
These characters are DLC, the content doesn't exist in the original game, its downloaded and installed onto the console after purchase.
I tested it with a complete edition, (include all dlc), and the script actually did not decompose all the files. I do not know if the names were duplicated and rewritten.
Ps. Okatsu does not dlc added characters.

At least I appreciate your opinion.
It's better than nobody cares