Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Posted: Sun Feb 03, 2019 9:04 pm
Hi, new in here and are the other resources like talking scripts in those .npk in F7C?
Game Research Forum
https://forum.xentax.com/
They should be in one of the npk archives. F7CExtractor in the first post will only extract models and textures though.ssit wrote:are the other resources like talking scripts in those .npk in F7C?
Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at . . (String )
at . . (Boolean )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies**************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
RMAViewer
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Nick/Documents/Nick/3D%20Models/F7C%20Models/Resources/RMA_Upd3/RMAViewer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3353.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.1664.6217
CodeBase: file:///C:/Users/Nick/Documents/Nick/3D%20Models/F7C%20Models/Resources/RMA_Upd3/OpenTK.DLL
----------------------------------------
mscorlib.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Another user also reported this problem. It probably just needs a quick fix. I will update the viewer, when I have the time.lishaoran00 wrote: ↑Sat Apr 06, 2019 8:59 pm when I try to save a model to IQE I get a dialog box with the following error
thanks for answering I'll wait until the update .akderebur wrote: ↑Sat Apr 06, 2019 11:41 pmAnother user also reported this problem. It probably just needs a quick fix. I will update the viewer, when I have the time.lishaoran00 wrote: ↑Sat Apr 06, 2019 8:59 pm when I try to save a model to IQE I get a dialog box with the following error
There are two ways to get Onmyoji Anera model.akderebur wrote: ↑Fri Jul 06, 2018 3:26 am I was able to extract the model files from Forever 7th Capital. Not the best method, but it seems to be working fine so far. No textures atm though.
I will release it after some more tests. This might end up working for the new Onmyoji game too. Also I am changing the title, since the viewer seems to be working for significant amount of other games.
This would make more sense. Of course the encryption can be found and I don't think it will be really hard but I basically have no interest for this game. That is why I didn't bother.lenovotxwd wrote: ↑Thu May 23, 2019 1:50 pm 2.Analyize the so lib to find how it work.
The game is program. We can analyize binary to find how it read epkx file.
I will try this way when not busy.
I will do an update for the Netease tool soon. That game might work too.huitbgoiouythy wrote: ↑Tue May 28, 2019 12:04 pm do you plan to make the tools compatible for Marvel Super War ?