Analyzing and Reverse Engineering a Game Archive
Posted: Wed Mar 28, 2018 4:42 am
Attention: This topic is subject to the Manual Researching Section under the tutorial An Imitable Workflow for Reverse Engineering A Game Model.
Part IV. Analyzing and Reverse Engineering a Game Archive
In Part III we've been able to extract the model from one of the nif files. But these files are orginally packed as a big .xpr archive. So in this part, I'll
show you how to reverse engineering the structure of the entire xpr package. It's more complicated than reversing a model. But that doesn't mean it's difficult.
Just follow my reasoning process.
Download the example xpr file here.
Part IV. Analyzing and Reverse Engineering a Game Archive
In Part III we've been able to extract the model from one of the nif files. But these files are orginally packed as a big .xpr archive. So in this part, I'll
show you how to reverse engineering the structure of the entire xpr package. It's more complicated than reversing a model. But that doesn't mean it's difficult.
Just follow my reasoning process.
Download the example xpr file here.