Convert "FFXIV hkx animation" to Blender/Unity/Maya?
Posted: Thu Mar 15, 2018 3:30 am
Hey Guys,
I really need help with hkx animations which I've extracted from Final Fantasy XIV.
They work on Havk Content Tools without problems, but converting this animations seems to be very tricky... and I was unable to get it to work yet.
My Setup:
- HavokContentTools_2014-1-1_20150216_32Bit_Anarchy
- Blender 2.79
- Maya 2015 & Maya 2017
Here's a video where I tested a animation in Havok Content Tools:
https://www.youtube.com/watch?v=LkrCzYyG5Ck
I've loaded both, the skeleton and the animation, and saved them both in a separate file again.
Reason: I've "converted" the Files I had from FFXIV to Havok hkx 2014.1.1
Both files were still working in Havok Content Tools when I loaded them both (like you can see it in the video above).
I've tried to convert both files to an fbx file by using havok2fbx with the command:
havok2fbx.exe -hk_skeleton skel.hkx -hk_anim anim.hkx -fbx test_animation.fbx
After converting the fbx with Noesis and/or Autodesk FBX Converter, I tried to load it in Autodesk Maya and Blender.
Both gave me the same result: a buggy animation.
Here's another video that shows the buggy animation:
https://www.youtube.com/watch?v=KsIebJgCyPQ
I've linked the Model as FBX and the skeleton + animation as hkx.
I hope you'll be able to help me out with that.
http://cellenseres.de/FFXIV/Mods/Cruise_Chaser.zip (660kb)
Thank you in advance!
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I've also tried this tutorial to convert the animation to FBX, without success (using HavokContentTools x32 since x64 won't work on my PC for whatever reason (I've win10 x64 installed)):
I really need help with hkx animations which I've extracted from Final Fantasy XIV.
They work on Havk Content Tools without problems, but converting this animations seems to be very tricky... and I was unable to get it to work yet.
My Setup:
- HavokContentTools_2014-1-1_20150216_32Bit_Anarchy
- Blender 2.79
- Maya 2015 & Maya 2017
Here's a video where I tested a animation in Havok Content Tools:
https://www.youtube.com/watch?v=LkrCzYyG5Ck
I've loaded both, the skeleton and the animation, and saved them both in a separate file again.
Reason: I've "converted" the Files I had from FFXIV to Havok hkx 2014.1.1
Both files were still working in Havok Content Tools when I loaded them both (like you can see it in the video above).
I've tried to convert both files to an fbx file by using havok2fbx with the command:
havok2fbx.exe -hk_skeleton skel.hkx -hk_anim anim.hkx -fbx test_animation.fbx
After converting the fbx with Noesis and/or Autodesk FBX Converter, I tried to load it in Autodesk Maya and Blender.
Both gave me the same result: a buggy animation.
Here's another video that shows the buggy animation:
https://www.youtube.com/watch?v=KsIebJgCyPQ
I've linked the Model as FBX and the skeleton + animation as hkx.
I hope you'll be able to help me out with that.
http://cellenseres.de/FFXIV/Mods/Cruise_Chaser.zip (660kb)
Thank you in advance!
.----.---.-.--.--.-..-....--..-.-.-.--.-.-..---.-.-.-.-.-.-.-.-.--.-.-...-..-.--.--.-.-.-.--.-.-.-.-..-.-...-.---.--
I've also tried this tutorial to convert the animation to FBX, without success (using HavokContentTools x32 since x64 won't work on my PC for whatever reason (I've win10 x64 installed)):
dropoff wrote: Download havok 2014 firstly. Here is link:
https://drive.google.com/drive/folders/ ... WRDaEVacVE
You need that file: HavokContentTools_2014-1-0_20140830_64Bit_PcXs.exe
Then you need to unpack data3.bnd with binder tool from game and find animations for character but here is already extracted files by me:
https://mega.nz/#!wp1x3aLZ!nr9cPhBaB3es ... 7-T9lb7L1g
I dont remember if this all main character animations but im shure most of them.
Now install and open up havok and click file/open and select skeleton from my "skeleton" folder then click file/add and choose any animation from hi/md/lo folder.
If you want to load another animation you need to remove old one but dont remove skeleton,remove only animation and then click add again and select new file.
You need to check a lot of files here. If you want gestures they are started at "a000_080000.hkx" file in hi folder.
When you found animation that you want to export select file/save.
Choose "XML (Cross Platform Text)" and save file with hkx extension.
Then you need to download fallout 4 animation tools here:
https://www.nexusmods.com/fallout4/mods/16694/?#content
Unpack tools and go to folder "F4AK_HKXPackUI" then run "f4ak_hkxpack_UI.exe".
Here in "skeleton.hkx" choose my converted skeleton from folder "Use_That_Skeleton_In_f4_animation_tools" and drop your exported from havok animation to "drag and drop" table.
Then press "Сonvert HKX to FBX" button.
You will get fbx file with animation you choose you can check it in noesis or 3ds max and i dont recommend you to import it directly to unreal engine better to convert it firstly with noesis then import to 3ds max.
If something doesnt work then write to me.