Converting models from PS2 - Roadkill
Posted: Sat Mar 03, 2018 2:37 pm
Sorry to be a pain and ask, but does anyone know anything about .SMB models from PS2 games? As I've managed to get into the .ISO file from a favourite game of mine, Roadkill. But the models are in .SMB format, and I've peeked around on google and come up with nothing sadly. If it helps I've uploaded what I believe is a model of one of the vehicles of the game and it's separate parts, but I'm not 100% sure it's all the parts of it. If it helps Roadkill runs on the infernal engine, which i believe is an inhouse engine sadly. Not entirely sure but. If anyone's got any clues and would be willing to help I'd be very greatful.
My plan if I can get the cars converted is to set them up for Carmageddon Max damage and possibly do high poly remakes. As the camera angles from the game leave a lot to be desired as with most large vehicles all you get is a up the ass camera, which doesn't help I'm using Blender by the by. That's what I'll be doing the model making and setting them up in.
Apologies if i've uploaded this question in the wrong section.
(EDIT): I've attempted to rip them using the good ol snap function on older versions of PCSX2 so that way I wouldn't have to attempt to diddle around with the model files themselves however the .OBJ has some nasty skewing due to FOV and sadly there is backface culling which ruins the model.
My plan if I can get the cars converted is to set them up for Carmageddon Max damage and possibly do high poly remakes. As the camera angles from the game leave a lot to be desired as with most large vehicles all you get is a up the ass camera, which doesn't help I'm using Blender by the by. That's what I'll be doing the model making and setting them up in.
Apologies if i've uploaded this question in the wrong section.
(EDIT): I've attempted to rip them using the good ol snap function on older versions of PCSX2 so that way I wouldn't have to attempt to diddle around with the model files themselves however the .OBJ has some nasty skewing due to FOV and sadly there is backface culling which ruins the model.