Page 3 of 3

Re: SAO: Hollow Realization Mesh/Texture Tool

Posted: Thu May 02, 2019 10:28 pm
by ngovandang
how did you manage to extract the data.cpk without crashing after awhile?
This 34GB file keep crash CriPakTools while extracting

Re: SAO: Hollow Realization Mesh/Texture Tool

Posted: Sun Sep 05, 2021 1:45 pm
by SusCX
@akderebur Have you upgraded your tool to batch export ofs3 files for this game plus correcting the bones from SAO:HR, HF and also AL?

Re: SAO: Hollow Realization Mesh/Texture Tool

Posted: Thu Sep 23, 2021 7:12 pm
by homelesskodai
can someone tell the names of the files that contain Kirito and BallsDeep69 (Klein)

Re: SAO: Hollow Realization Mesh/Texture Tool

Posted: Wed Mar 30, 2022 9:11 am
by Justin39
How did you extract the cpk? I tried with noesis and it keeps giving me "Unexpected error parsing CPK" after a while.

Re: SAO: Hollow Realization Mesh/Texture Tool

Posted: Sat Sep 03, 2022 12:34 am
by Lorian Elder Prince
akderebur wrote: Mon Feb 19, 2018 1:49 am
Thanks a lot for the tool! I was doing some comparison render of eugeo armor model, between hollow realization and alicization
Image
but the alicization .dae.phyre doesn't seem to be supported, as it keeps giving me this.
Image

Is there any way you could take a look at it? I've included two samples of .dae.phyre and their container.
https://www.mediafire.com/file/mxgydlyv ... s.zip/file

Re: SAO: Hollow Realization Mesh/Texture Tool

Posted: Thu Oct 06, 2022 6:04 am
by linsaberlove
How to extract audio files then ? [roll]

Re: SAO: Hollow Realization Mesh/Texture Tool

Posted: Fri Jul 07, 2023 12:14 am
by LSparky
Seeing that SAO Viewer doesn't support extracting the TGA files for the maps, are there any other programs that are able to do this?