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A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Hi guys, im trying to get textures from Six-Guns. Could this tutorial work? Because after I tried to decompress some TGAs in QuickBMS it says "unhandled compression 0, 0files found in 0 seconds"
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
every time i try A8 tools it crashes.... i am using A8 v 3.3.1.... and how to extract texture from it?
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
For the models just Drag&Drop the .pig files in A8Tool and for textures use the AndroidTexturesDecompressor.bms to convert the tga files to pvr if you're ripping from Android version of game else use the TextureDecompressor.bms from Win32 folder.and how to extract texture from it?
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
I tried to get textures but they are corrupted when I load them in pvrtextool
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
I think you will have to download the whole PVRTexTool SDK.LetMeDownloadPervert wrote: ↑Tue Jun 16, 2020 3:24 am I tried to get textures but they are corrupted when I load them in pvrtextool
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Eh, there is a problem. I already have the SDK.
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
Eh, I am having the same problem too. What do you mean by "figured that astc encoder perfectly..."taruncreation wrote: ↑Tue Oct 16, 2018 10:01 amPVRTexTool is working fine with android and IOS both...You haven't figured that astc encoder perfectly...Gta5KoRn wrote:ok, everything solved. But another question. The textures look weird. Its not how it supposed to be i guess: https://imgur.com/a/GcBUuHT
Any fix on this?
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EDIT: solved too. pvrtextool cant handle the android version textures. but works with ios version.
Thanks for the help
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
help, when I rip textures from windows version, I get these errors
Code: Select all
- enter in folder .
- open input file E:\twinmill\textures_win32.bin.hdr
- error in src\file.c line 557: fdnum_open()
Error: No such file or directory
Last script line before the error or that produced the error:
14 open . IdxName 1
Press ENTER or close the window to quit
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Upload the source ".tga" files so that you don't waste anybody's time.LetMeDownloadPervert wrote: ↑Tue Jun 16, 2020 3:24 am I tried to get textures but they are corrupted when I load them in pvrtextool
Two possibilities:LetMeDownloadPervert wrote: ↑Tue Jun 16, 2020 2:01 pm I get these errorsCode: Select all
- enter in folder . - open input file E:\twinmill\textures_win32.bin.hdr - error in src\file.c line 557: fdnum_open() Error: No such file or directory
1. You didn't copy the correspinding hdr files to the folder;
2. They changed the archive structure so the script no longer works.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Later I have fixed this. I did not decompress the textures correctly.
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
new game BRIO Virtual Drift Challenge I got textures but a8tool isn't working for this
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
nvm I used the rival wheels version and it worked woohoo
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
nope all I get is just a mess of vertices
- taruncreation
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Hi , use PIG2FBX for the models
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Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Where do I find PIG2FBX? I googled it and all I could find was the source code.